Time Nick Message 08:18 VanessaE fwiw: kaeza and I are trying out a default save interval of 600 (=ten mins). 08:45 kaeza minor issue with the version tag: compiling fresh from git using gcc; version line in client reads "0.4.7-MSVC-..." 08:45 kaeza is this normal? 08:46 kaeza system is Ubuntu 12.04 09:20 lanxu kaeza: It is just the latest tag used in the commits. Nothing to worry about. Some people just have worked on MSVC stuff which has been included into the project. 14:31 VanessaE can someone please fix the hard-coded length of the F5 debug display so i can see the whole thing? 14:31 VanessaE everything after dtime_jitter is being cropped, so no view range or RTT displays anymore 14:31 VanessaE and PLEASE move the FPS out of the title bar and into the F5 display 15:02 PilzAdam kahrl, I found the reason why the preselection in the world list was messed up for me; you need to click on the entry and not only press the first character of the worldname to select it 15:04 PilzAdam it also doesnt update the texture pack screenshot and description properly if you use characters to navigate 15:14 VanessaE also, what's the deal with the max number of nodes? Are we going to settle that issue before 0.4.8 goes out? 15:33 kahrl PilzAdam: interesting, indeed the CHG events are quite buggy when navigating by keyboard 15:33 kahrl is this fixed in formspec_table? 15:36 kahrl VanessaE: I'd agree with setting it to 32768 15:36 VanessaE kahrl: imho higher would be better. 15:36 VanessaE I have it currently set to 0xf000 15:36 VanessaE but 0xc000 seems to make the most sense 15:37 VanessaE a quarter of the space allocated to unknown's is more than enough :P 15:38 kahrl I dunno, there might be some other use of dynamically allocated ids in the future 15:38 VanessaE perhaps, but 16k of them? 15:38 VanessaE if you exceed that, you've got bigger problems to deal with :P 15:39 PilzAdam kahrl, yes, it seems to be fixed 15:39 kahrl PilzAdam: tried it here as well and it seems to work 15:39 PilzAdam but pressing the same char multiple times to navigate through the entries with the same first char doesnt work anymore 15:39 kahrl hmm 15:40 PilzAdam also Esc doesnt work in singleplayer tab 15:41 PilzAdam hm.. seems like you need to click on the formspec to make Esc work after changing the selection of the list with a key 15:57 kahrl oh, key navigation is broken because 1. I forgot a line of code and 2. the timing code doesn't work when the gui element is regenerated on every button event 15:57 kahrl 2. should be fixable by adding the m_keynav_time to GUITable's dynamic data 16:03 celeron55 kahrl: i agree with 2^15 16:04 celeron55 even 2^14 would make sense 16:04 celeron55 we're not taking anything away from anyone by reserving some bits for unpredictable future development 16:05 celeron55 it's beneficial for everybody 16:05 celeron55 and yes, we should be talking about bits here, not ids 16:06 celeron55 because if you don't reserve a single bit, then you can't have extra options per each allocated node, but you're left with extra options for only a subset of allocated nodes 16:07 celeron55 or, well, 1 bit is 1 option in that regard (but it could mean "this node has extra options" for fast ignoring of those that don't have them, and then access those in some kind of extra data) 16:17 kahrl PilzAdam: added a fix to formspec_table, also rebased the branch to master 16:19 PilzAdam kahrl, works fine now 16:40 proller https://github.com/minetest/minetest/pull/897/files