Time Nick Message 00:01 kahrl hmmmm: I don't know if there really are those spikes, I haven't tested it 00:02 kahrl I share PilzAdam's fear, too 00:49 Exio4 what if we 'wait' for sapier's "client-side lua"? 00:49 Exio4 iirc it was the next thing in his todo queue/list 00:51 kahrl really? 00:51 Exio4 he said that :P 00:51 kahrl I thought it was a distant goal 00:52 Exio4 we need a 4days rain over sapier's city 00:52 Exio4 that is how the formspec menu was born! 00:52 kahrl hehe 00:54 Exio4 i don't think pushing 'features' to upstream, when they aren't like .. super optimized and "working".. sounds pretty nice, unless it is something that everybody agrees or needs lot of testing because huge code change (the scriptapi / formspec menu, we all knew it had "its bugs" but pushing it ended with it getting more testers!) 00:55 kahrl exactly... and that won't happen with weather if most leave it disabled (like it happened with finite liquids) 00:56 Exio4 the "final solution" should be good enough that it could be used by default and you won't see any "big performance degradation" when having the features :P 00:58 sokomine doesn't look like it. right now, it's extremly hot. got a bit colder this evening but tomorrow's expected to be over 30 degrees :-( 00:58 Exio4 what? :P 00:58 sokomine weather over sapiers town :-) 00:59 kahrl I wish you could disable weather like that in RL 00:59 Exio4 ah 00:59 Exio4 kahrl: i would like a force-weather option 02:45 Mallot1 ok soo i might add cavegen v1 to minetest v0.4.8 04:45 proller Ñ… 04:50 diemartin y 06:45 celeron55 z 06:46 celeron55 i guess proller needs to figure out how to turn his thing into more of a mod and put only really required stuff in the engine 06:47 celeron55 or at least attempt that, so that it is found out why it isn't possible, if it isn't 13:08 proller celeron55, already in engine minimal needed for weather 13:08 proller leveled api for increasing snow-water level for rain& snow 13:09 proller heat and humidity fast generating with cache and sending to client (for future fog-cloud) 13:09 proller and fast freeze-melt abm 13:15 proller there is try to make something in lua - https://forum.minetest.net/viewtopic.php?id=5245 https://forum.minetest.net/viewtopic.php?id=2290&p=5 13:47 proller trivial singleplayer fix - https://github.com/proller/minetest/commit/d6404f89d5e653806c0d13118c64e405ac5c636d 13:48 PilzAdam seems good 13:49 Exio4 Don't? 13:51 proller ? 13:52 Exio4 the commit message :P 13:52 Exio4 whatever, it was for correcting the "Dont" to "Don't" 14:05 proller ups, too late 8) 14:06 Exio4 i said it before you commited it though 14:12 celeron55 forum ban complaint: http://paste.dy.fi/EXA 14:12 PilzAdam celeron55, see #minetest 14:13 celeron55 what time? 14:13 Calinou ban was removed 14:13 Exio4 10 seconds ago celeron55 14:13 PilzAdam http://irc.minetest.ru/minetest/2013-07-27#i_3220265 14:13 Exio4 14 by now 14:13 Exio4 ;P 14:14 celeron55 wait what 14:18 celeron55 haha, i find it very interesting that this popped up just when the menu was made lua-based 14:19 celeron55 in any case, if it's up to me, we allow publishing such projects on the forum only if they properly mention Minetest in both in-game credits and on their website, and don't do any virus stuff (and follow any licenses appropriately) 14:20 celeron55 and if they do, then there's nothing against it 14:20 Exio4 they are using the official 0.4.7 minetest.exe + textures + mods 14:20 thexyz well they did nothing wrong 14:21 celeron55 it's no ban then 14:21 Exio4 as long as they don't make a mod for removing C:\Windows i don't think there is anything wrong 14:21 PilzAdam they still promote it as "their" game, and mention Minetest only somwhere hidden at the about tab 14:21 thexyz http://i.imgur.com/GueUrSV.png 14:22 thexyz isn't that how lgpl works? 14:23 thexyz all mods' sources are here, minetest source is not changed, so what's wrong? 14:24 Calinou PilzAdam: it makes you childish to call it "stupid" and a "piece of shit" 14:24 celeron55 this seems okay to me 14:26 sfan5 "Electroware has also merged servers with Minetest-c55" that sound like Minetest and Crevis are different games 14:26 sfan5 *sounds 14:27 celeron55 hmm 14:29 celeron55 well okay, it seems they aren't really going to do anything on their own, just rebrand our stuff 14:29 celeron55 they aren't an author of eg. any mod, right? 14:31 celeron55 if they were, i think it'd be fair to let them have one topic on the forum on this; but as it seems, the world isn't going to gain anything from that project so let's disallow it on our forum until it proves not worthless 14:31 celeron55 right? 14:31 PilzAdam seems good 14:32 celeron55 i think the account could be unbanned with the message that until they actually do anything useful, posting about their project is disallowed 14:32 celeron55 ^ moderators 14:33 celeron55 (oh it actually was unbanned already... well whatever) 14:35 sfan5 although it doesn't violate any license it's not nice to just copy some mods and act like its your own game and game engine 14:37 celeron55 sfan5: our forum doesn't need to be ruled based on licenses 14:39 celeron55 http://paste.dy.fi/6oK 14:39 celeron55 the reply 14:39 * celeron55 the politician 14:40 celeron55 i mean, it'd be fucking great if people made forks that combine minetest with their own substantial work 14:41 celeron55 but that seems to be too hard to reach for many 8) 14:42 sfan5 celeron55: do you try to make the last part of the main valid C code? 14:42 celeron55 wut? 14:43 sfan5 *mail 14:43 sfan5 god damnit 14:43 sfan5 I think I should take a break... 14:43 celeron55 do you mean the //? 14:43 sfan5 ye 14:43 sfan5 *yes 14:44 celeron55 well, it obviously is inspired by C 14:45 celeron55 i like to set the tone of the message with that; it kind of says "this is a programmer you're talking to" 14:46 sfan5 I'm not sure everyone will understand that.. 14:48 celeron55 as if you could make everyone understand something 14:49 sfan5 just write printf(wgettext("I'm a programmer!")) there 14:51 Exio4 tell people you are a hacker because you can do double rot13! 14:51 celeron55 "Thanks bro. I hear you. The team and I will work harder to respect your game." 14:51 sfan5 ^ is that the reply? 14:52 celeron55 yes 14:52 sfan5 seems like he doesn't quite get what he did wrong 14:53 celeron55 i'm pessimistic about what that means, but it could mean they'll actually put some of their own effort to it and actually care about whether we like it or not 14:53 celeron55 time will tell 14:54 celeron55 (i think he gets; it's really a lot about respect, as long as one understand how you get and lose respect around here) 14:55 celeron55 understands* 14:55 sfan5 time tells me "real 0m0.000s" 14:58 celeron55 but guys; this gives a hint that there could be an actual market for an engine that you can just bundle as an exe with one's game content without actually compiling it, to achieve an end product 14:59 sfan5 -> Minetest will be commercial now 15:00 celeron55 (well, "market" doesn't necessarily mean money) 15:00 sfan5 when people start talking about markets it goes commercial (usually) 15:00 celeron55 demand is a better word 15:00 celeron55 when it comes to minetest, i have simply decided to not care about money 15:01 sfan5 you don't care about donations or do you mean that you decided to not make money off Minetest? 15:02 celeron55 i have decided to not make money off minetest 15:02 celeron55 i handle donations in a non-profit way 15:03 celeron55 (that went awfully offtopic though) 15:03 proller celeron55, my core changes for weather now minimal reasonable 15:08 celeron55 proller: that isn't english; but in any case, if you think the changes really add the smallest possible amount to the engine, then i have to believe you 15:09 celeron55 keep in mind these things to work towards: there will be game modes which want to completely disable weather, but weather should be usable and desired in most 15:11 celeron55 you can merge it when you think it's good 15:12 PilzAdam ehm 15:12 PilzAdam http://irc.minetest.ru/minetest-dev/2013-07-26#i_3219672 15:12 proller its now completely disabled by default 15:14 celeron55 proller: that's not good 15:14 proller i will look at this 15:14 proller before merge 15:14 celeron55 most code should be enabled, otherwise it will just rot 15:16 celeron55 or, not always enabled, but in such a way that *someone* will be using it 15:19 celeron55 we have too little active people here at the moment; it's hard to reach a believable consensus 15:19 NakedFury I would use weather and the other stuff proller will add 15:20 celeron55 what kind of harm can it do if it's enabled by default? 15:20 PilzAdam "grief" peoples maps? 15:20 proller melts ice castles 15:21 proller or freeze water lifts 15:21 proller elevators 15:21 proller but it needs liquid_finite 15:21 celeron55 i think it could be optimal to disable it for old worlds and enable it for new worlds 15:21 celeron55 by default 15:22 celeron55 oh and that leads to the fact that finite liquids should be configurable per-world too 15:23 celeron55 can you do that? 15:25 proller yes 15:26 proller but i think to merge it disabled, and enable by default with mapgen v7 15:27 celeron55 moving to finite liquids with that really freaks me out though 15:28 proller with mapgen v7 ice areas will be more consistent 15:28 celeron55 but as long as this turns out well, it can allow interesting new mechanics... like collecting water with various ways, right? 15:29 proller yes, its already works with rain-snow mod 15:29 celeron55 i feel it will be difficult to make well-working large-scale things possible though 15:30 celeron55 people might expect that they can make a river and a waterfall of flowing water 15:30 celeron55 while that's quite out of scope of this 15:30 celeron55 how can you defend yourself in that? 15:30 celeron55 8) 15:31 proller rivers now works with high placed water springs 15:31 proller waterfalls now tooo slow, it needs to make water falling 15:32 proller but lua falling too strange or slow for big amounts of water 15:32 proller it works in my "waterfall" branch, but needs much more work 15:33 proller maybe new c++ falling code with queues 15:33 celeron55 anyway, merge it and continue perfecting it; there's much to gain and not that much to lose 15:34 proller ok, will test fps peaks and.. 16:07 proller curl resolver have not configurable timeouts :( 17:17 proller getHeat, getHumidity take 0.001s for 1000+ calls 18:20 proller PilzAdam, https://github.com/proller/minetest_game/compare/weather ! 18:21 sokomine rl not working right now. want a bugfix for that! :-) 18:23 PilzAdam I think we should release 0.4.8 before weather 18:24 proller weather dont broke anything 18:25 proller these flags in minetest_game not used without weather 18:26 sokomine ...regardless of rl weather, it's nice that we'll eventually get weather in mt 18:51 proller sometimes all abms called with chance=1 19:20 proller ready, steady .... 19:22 proller GO! 19:51 celeron55 *BOOOM* 20:11 PilzAdam hmmmm, Im played arround with v7 a bit and I have to say that I dont like the rivers 20:11 PilzAdam they destroy the terrain too much 20:11 PilzAdam especially when they cut through mountains 20:12 PilzAdam I think the problem is that you generate the water always at y=0 20:12 PilzAdam it would make more sense if its only about 3 nodes lower than the surrounding terrain 20:14 proller 3-10 20:19 celeron55 on the other hand, there should be canyon-like rivers too 20:19 PilzAdam but not so many 20:20 Jordach 1/50 chance of ravine rivers 20:20 Jordach 1/35 chance of y=-1 / -3 rivers 20:21 PilzAdam the other thing that destroys the landscape is the cavegen, it creates ~5 nodes deep holes in the ground 20:22 Jordach imho, that makes the game seem alive due to meseor impacts 20:22 PilzAdam you can see the result of cavegen cutting out the dirt_with_grass here: http://mg.viewskew.com/mgoblin_media/media_entries/64/MapgenV7map1.png 20:22 PilzAdam there are many brown spots all other the terrain 20:23 Jordach at least it isnt like the v6 cliffs :> 20:23 nalkri is v6 the current? 20:23 nalkri I like building houses into the silly cliffs >.> 20:23 Jordach yes