Time Nick Message 14:04 RealBadangel hi all 20:47 proller MOBF: no pathfinding support/ no path found directly setting targetpos as path 20:47 proller trying to find path to: (27997.201171875,960,28356.216796875) 20:47 proller load: 3.15 cmd: minetestserver 34521 [running] 438.58r 353.60u 2.11s 100% 114568k 20:47 proller 100% cpu and no responce 21:37 Taoki http://forum.minetest.net/viewtopic.php?pid=97642#p97642 ---- https://github.com/minetest/minetest/pull/799 Fixed the cloud color issues and all other problems reported 21:37 Taoki (intensity and fog color != problems, they're intentional) 21:51 hmmmm taoki, do you need your villages to be spawned completely predictably? 21:51 Taoki hmmmm: They're spawned using a fixed formula which arranges everything 21:51 Taoki Though the order is random 21:52 hmmmm right, nevermind, you can pass your own rotation parameter 21:52 hmmmm i have ROTATE_0, 90, 180, 270, and ROTATE_RAND which randomly chooses the rotation 21:55 Taoki Sure. The rotation parameter is fully needed in my case 21:56 Taoki Also because I spawn buildings with the structure manager, where I want to manually specify a rotation from the formspec (like I do currently) 21:56 Taoki Will wait for the rotation parameter to be in upstream to fix it 21:56 hmmmm to make mods not break, i made the last parameter of place_structure (rotation) optional 21:57 Taoki Sure 21:57 Taoki Is that upstream? 21:57 hmmmm about to be in a minute 21:57 hmmmm i am writing the documentation 21:57 Taoki ok. I'll adapt my mod do it soon 22:08 hmmmm https://github.com/minetest/minetest/commit/dd6d1afd8e0ded779fd004f4e83888985cba2102 22:47 Taoki Awesome, thanks! 22:48 PilzAdam hmmmm, we could use the decoration system to spawn grass, flowers, papyrus and cacti when indev mapgen places them too 22:48 PilzAdam *in minetest_game 22:53 hmmmm yeah, we could 22:56 Taoki PilzAdam: I fixed the cloud colors and transition ranges for the point-colored fog like you suggested 22:57 PilzAdam Taoki, have you seen my latest comment? 22:57 Taoki Ah, I will 23:02 Taoki PilzAdam: Replied. That's not something I believe can be fixed, but I don't think it's an issue more than 5% of the players would notice and more than 5% of those 5% would care about :P 23:03 PilzAdam oh, I am one of the 0.25% 23:05 Taoki Well, what fix would you suggest? If I use pitch to cut the color blending, it would be very ugly and obvious that when you look up the fog goes away 23:05 Taoki I'd say that's something we can ignore. Since logically I see no solution 23:06 PilzAdam maybe make it like the clouds were before: independent from the yaw 23:07 Taoki Hmm... so mix both colors when looking up? 23:07 Taoki Would still look weird, but it's a possibility 23:08 VanessaE can you reduce the intensity of the effect as you approach the center/"top" of the sky? 23:10 Taoki VanessaE: If I do that it will look wrong 23:10 VanessaE hrm 23:10 Taoki Instead I could blend both the sun and moon colors together when you look up 23:11 Taoki And maybe disable them as you look down 23:20 Taoki So I can try to fix this tonight, and not spend 2 hours on figuring out a simple line of code: What would be a one line formula to make a number (ranging from 0 to 1) center toward 0.5 as another number goes from 0 to 1? 23:21 Taoki x (the first number) is the color blend value. y (the pitch) is the second number. When y is 0, x must be uninflienced (goes from 0 to 1 freely). As y gets to 1, x must be slowly constrained toward 0.5. When y is 1, x is 0.5 23:21 Taoki eg: At 0.5 y, x would only range between 0.25 and 0.75 where when y is 0 it ranges between 0 and 1 23:22 PilzAdam x += (0.5-x)*y; ? 23:22 Taoki I'll try it 23:22 Taoki As simple as it is, it would have taken me at best one hour to figure it out, and since I'm going to bed soon I'd rather post the code tonight 23:25 Taoki Works, thanks. Will try to optimize it a bit and push again 23:27 Taoki Seems to look fine when looking up 23:55 hmmmm 68 pull requests 23:55 hmmmm has everybody just given up? 23:56 hmmmm am i the only person on this project? if i don't do pull requests, nothing ever gets done? 23:59 hmmmm looking at https://github.com/minetest/minetest/pull/782 - the results are good, but it's too slow. you do *NOT* put Settings calls in such a hot function. NO. 23:59 hmmmm fix that, and it'll be okay.