Minetest logo

IRC log for #minetest-dev, 2013-05-26

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:11 Jordach joined #minetest-dev
00:15 sapier1 joined #minetest-dev
01:10 sapier1 left #minetest-dev
01:34 BackupCoder joined #minetest-dev
02:12 ecube joined #minetest-dev
02:15 salamanderrake joined #minetest-dev
02:33 Exio joined #minetest-dev
02:40 khonkhortisan joined #minetest-dev
02:45 ecube joined #minetest-dev
05:54 ssieb joined #minetest-dev
05:54 bones_was_here_ joined #minetest-dev
07:47 Calinou joined #minetest-dev
08:15 Calinou joined #minetest-dev
08:55 jin_xi joined #minetest-dev
09:20 EdB joined #minetest-dev
09:23 smoke_fumus joined #minetest-dev
09:27 sapier1 joined #minetest-dev
10:02 Zeg9 joined #minetest-dev
10:06 Jordach joined #minetest-dev
10:25 Calinou joined #minetest-dev
11:01 sapier1 PilzAdam I think I fixed the menuheader bug ... plz test if it now behaves as required ... I don't see any missing newlines in files I created, at least not in eclipse can you tell me which files are wrong for you?
11:04 sapier1 btw minetest isn't leak free there's at least a temporary leak left if there are blocks queued within EmergeManager ;-)
11:04 ImQ009 joined #minetest-dev
11:04 PilzAdam joined #minetest-dev
11:20 PilzAdam http://forum.minetest.net/viewtopic.php?pid=91889#p91889
11:38 sapier excess flood???
11:47 ImQ009 He does that often
11:47 ImQ009 It's Calinou after all :P
11:50 Jordach nono, thats his leaving message
11:50 sapier :-) funny
11:50 Jordach Calinou has quit (Exess Flood) would be a flooders disconnect
11:52 celeron55 as far as i can tell, that's not a regular quit message but rather a legit excess flood quit forced by the server
11:53 celeron55 but dunno
11:53 sapier I just wondered because I didn't see anything ... hmm maybe other rooms could cause same
11:54 celeron55 actually... the way irssi shows those messages depend on the irc network... well, now i'mn ot sure at all
11:54 celeron55 ircnet seems to always put "" in user-given ones, but apparently freenode doesn't
11:55 sfan5 its "quit: <user-defined message>" vs. "<server message>" on freenode
11:56 celeron55 that means Jordach is right
11:56 Jordach im right for once
11:56 Jordach holy mother of fucker batman
12:15 smoke_fumus joined #minetest-dev
12:41 EdB joined #minetest-dev
12:50 hmmmm joined #minetest-dev
12:52 PilzAdam any opinion on removing the finite liquid setting from the GUI?
12:53 sapier it's not a big deal in formspec so I don't have any preference ... wouldn't be fixing finite water a better solution?
12:53 PilzAdam yes, but this may take some time
12:53 celeron55 it has never really worked; i don't think anyone has any desire to attempt such
12:55 sapier imho hiding in mainmenu until it's fixed is an apropriate option
13:02 sapier I thought about the set_animation_speed function ... while this seems to work quite well I realized this might not work as well in high delay environments. What do you think about adding a entity parameter "animation_base_speed" used to adjust animation frame rate by client itself
13:03 sapier e.g. if a entity is moving at half base speed it's animation fps is set to half "default" value
13:03 sapier default value beeing the one set by set_animation or set_animation_speed
13:18 EdB joined #minetest-dev
13:18 Jordach joined #minetest-dev
13:25 NakedFury joined #minetest-dev
13:26 hmmmm why not, i guess
13:27 hmmmm so wait, why is finite liquid broken?
13:27 sapier look upwards there are some screenshots
13:27 PilzAdam its not really broken but it just doesnt work good
13:28 sapier it's not working for "falling" liquids am I right?
13:28 PilzAdam this is not the only issue with it
13:40 PilzAdam someone needs to fix the shadows caused by sapling growing: https://www.dropbox.com/s/aw3cmz6clo64ea3/Sapling_shadow.png
14:00 proller joined #minetest-dev
14:12 VanessaE PilzAdam: someone needs to rip the saplings and default trees code out of the engine entirely and use Lua + L-systems.
14:46 Zeg9 Trees should be per game, quite like ores
14:47 Zeg9 aliasing mapgen_tree isn't really a clean way to disable the default trees imho
14:48 VanessaE you don't have to do that to disable them - use map_meta.txt, in the flags line (take 'trees' out)
14:48 VanessaE or whatever it was
14:48 VanessaE I saw it
14:48 VanessaE oops
14:49 Zeg9 VanessaE: yes but that isn't the game maker's choice
14:50 VanessaE yeah I know
14:50 VanessaE and I argued and argued about that
14:50 Calinou joined #minetest-dev
14:50 Zeg9 I see...
14:51 VanessaE I don't recall what the final outcome was of the argument though
14:51 celeron55 you might also want to mention *with whom* you have been arguing about that
14:51 celeron55 there's no common entity here who people argue with, afaik
14:51 VanessaE does it even matter?
14:52 celeron55 well, it'd help people in directing further questions towards someone who has thought about the subject
14:53 celeron55 (that is, yes, it does)
14:57 * VanessaE shrugs
15:10 Exio joined #minetest-dev
15:59 sfan5 where can I register an account to edit the main site?
16:00 ShadowNinja sfan5: Registration was closed because of a lot of accounts. Talk to celeron55.
16:02 PilzAdam sfan5, what do you wan to change?
16:02 PilzAdam +t
16:02 sfan5 PilzAdam: I want to sort the inofficial (fairly) after topic creation time
16:03 sfan5 *inofficial builds
16:03 PilzAdam they are sorted by creation date
16:04 sfan5 reverse sorted by creation date
16:04 Calinou the main site could use a few grammar fixe
16:04 Calinou +s
16:04 Jordach sfan5, you can ask me
16:04 Calinou and a better screenshot on homepage
16:04 PilzAdam sfan5, you just want to be first :-p
16:04 Calinou (without custom packs, that is)
16:05 sfan5 PilzAdam: thats not my intention
16:05 ShadowNinja The main splash and texture pack pages need work.
16:05 sfan5 (although that is what happens when you sort it)
16:06 PilzAdam so, you want to change it just for the sake of changing?
16:07 * Zeg9 agrees with calinou for screenshot
16:14 sapier VanessaE i tried to match animation speed to movement speed it's quite difficult :-) obviously very small mismatchs are enough to notice
16:21 NakedFury joined #minetest-dev
16:51 iqualfragile joined #minetest-dev
17:04 ImQ009 joined #minetest-dev
17:22 RealBadAngel http://www.youtube.com/watch?v=n-pTkeMMdzQ
17:57 sapier PilzAdam I managed to reproduce your wrong world bug and fixed it
17:57 PilzAdam cool
17:58 sapier its been result of sync worldlists between core and lua after creating a new world
17:58 sapier out of sync
17:59 sapier did you test new favourites implementation?
17:59 PilzAdam Ill test it later
18:04 sapier rba your water looks great
18:05 sapier what about waves? :-)
18:58 mrtux_ joined #minetest-dev
19:30 Calinou joined #minetest-dev
19:41 mrtux joined #minetest-dev
19:45 mrtux joined #minetest-dev
20:02 Miner_48er joined #minetest-dev
20:23 Miner_48er I need a way to make exceptions to the ip ban for certain usernames on shared ips. Any way to do this?
20:23 Miner_48er I need a way to make exceptions to the ip ban for certain usernames on shared ips. Any way to do this?
20:24 Calinou Miner_48er: be patient, I don't know
20:28 Miner_48er sorry client problem
22:15 iqualfragile_ joined #minetest-dev
23:21 Taoki joined #minetest-dev
23:45 VanessaE joined #minetest-dev

| Channels | #minetest-dev index | Today | | Google Search | Plaintext