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IRC log for #minetest-dev, 2013-04-10

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All times shown according to UTC.

Time Nick Message
00:00 Taoki Og, I've been wanting to ask this for some time. Anyone else has a problem with the Minetest viewport appearing in a small portion of the window until you resize the window?
00:00 Taoki When I start the world, the actual screen is located in the lower-left of the window. I need to maximize or restore the window for it to fill it properly again
00:05 Taoki need to go now though... later
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00:19 RealBadAngel well, found 2 another bugs. all of this in get_craft_recipe and then mine get_all_craft_recipes
00:20 RealBadAngel bug in get_craft_recipe was there for ages and i just copied it over :(
00:21 RealBadAngel whoever made it forced Lua table indexes to be strings
00:21 RealBadAngel so one have to acces table like: items["1"]
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01:31 ShadowNinja Taoki|away: yes, there is a bug filed on github
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03:14 TTChangeTheWorld Good day.
03:16 TTChangeTheWorld I want to write some addition to ban.cpp To make it possible to ban people for a certain time
03:16 TTChangeTheWorld Can i try to do it, or nobody need it?
03:17 ShadowNinja I have a mod for that, see my get_player_ip() pull
03:17 TTChangeTheWorld Ok... ty
03:18 ShadowNinja it would be a little less hacky if we had minetest.kick_player(), hmmmm is working on that
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05:59 celeron55 <+thexyz> celeron55: are we going to keep that wiki-website at your server? <- dunno... probably not in the long term
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06:00 celeron55 i think it works reasonably fast though as long as it isn't targeted by some huge news site
06:01 celeron55 and lately my ADSL has been working well
06:01 celeron55 so there's zero hurry
06:03 celeron55 "Multiplayer support for tens of thousands of players, via servers hosted by users"
06:03 celeron55 what the fuck :D
06:03 celeron55 who writes this bullshit
06:05 celeron55 oh god, the front page has gotten so much worse
06:06 celeron55 maybe i'll try to not care...
06:06 celeron55 "inspired by Gnomescroll" lol wat
06:07 celeron55 and why have all the texts gotten so much longer
06:07 celeron55 nobody wants to read this
06:08 celeron55 this isn't a competition about maximizing length, it's a competition about making a good synopsis
06:09 celeron55 if this isn't going to get better, i'll just consider reverting all of it :D
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10:03 Taoki Found an interesting bug I believe. If you spawn a door with add_node, it is stuck. You can't right-click it to open it and can't even dig it (it spawns back if you do). Anyone know more about this?
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10:12 Taoki Oh... it only happens for steel doors not wood ones
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10:52 proller yeah
10:52 proller fractal mapgen works
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10:52 proller h4.setun.net:30001
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13:17 Taoki Can anydev be so kind as to merge this upstream? https://github.com/minetest/minetest/pull/609 It's tested and working and waiting for a few days
13:17 PilzAdam unicorn!
13:17 Taoki unicorn?
13:18 PilzAdam "This page is taking way too long to load. Sorry about that. Please try refreshing and contact us if the problem persists."
13:18 PilzAdam works now
13:18 Taoki ok :P Yeah I meant my fall bobbing
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13:27 PilzAdam it has still the setting :-/
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13:38 Taoki PilzAdam: Yes, was hoping you could make the compromise to leave it with that
13:40 Taoki celeron55: Can the fall bobbing have one setting to toggle it like the view bobbing?
13:50 Taoki PilzAdam: Anyway, can you merge it as it is and make a compromise to leave that setting? Still think that would be best for everyone
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14:22 hmmmm i hope pilz is going to squash that first :)
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14:26 RealBadAngel are you guys playin ping-timeout-pong? ;)
14:28 Taoki yeah, squashed... one commit is enough for it all
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16:15 celeron55 hmm
16:16 celeron55 the texture packs page has much better screenshots (disregarding the textures) than the actual front page: http://c55.me/minetest4/doku.php?id=texturepacks http://c55.me/minetest4/doku.php
16:17 celeron55 also.... it's still full of odd blah-blah
16:18 celeron55 also the support page is... well, horrible
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16:19 celeron55 i think the front page is important to be at least as good as the current one, content-wise, before it's put at minetest.net
16:19 celeron55 screenshots being most important
16:21 celeron55 i think i'll try to collect some from the forums
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16:28 celeron55 oh god
16:28 celeron55 i now have 17
16:30 celeron55 all of these 17 screenshots show some aspect of the game that is worth showing 8)
16:30 rubenwardy looking good celeron55
16:31 rubenwardy maybe make a hidden gallery page
16:31 rubenwardy I like how it uses doku
16:39 celeron55 hmm, i basically want to flood the user with screenshots and note that many of the things pictured are possible via mods,texture packs and other community-created content
16:39 * celeron55 tries something
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16:46 Jordach celeron55, a rotating picture gallery similar to rubenwardy's one for minetest extensions
16:47 rubenwardy celeron55 dislikes that
16:47 Jordach which would probably look better on a smaller scale screen#
16:47 Jordach -#
16:47 rubenwardy "Minetest is not an entertainment company"
16:47 rubenwardy iirc
16:49 celeron55 whaat
16:49 celeron55 what happened to the images on the front page
16:50 celeron55 oh they're there; somehow my browser thought they weren't
16:55 celeron55 hell i hate these front page texts
16:55 celeron55 they can't even be fine-tuned to be reasoanble anymore
16:55 * celeron55 just copies originals back
16:57 celeron55 done!
16:57 celeron55 so now it has that bunch of screenshots shamefully taken from the screenshot thread, linking to the screenshot thread
16:57 celeron55 or shamelessly
16:58 celeron55 i guess it's shamefully and shamelessly at the same time
16:58 celeron55 oh god
16:58 celeron55 "Simplistic Modding API that supports all kinds of modifications to the game! "
16:58 celeron55 >all kinds of modifications
16:58 celeron55 WHO COMES UP WITH THIS SHIT
16:58 celeron55 sorry, it's going to go
17:01 celeron55 i don't want the front page to give any more wrong view of things than is forced by deficiencies of the english language
17:02 celeron55 simply no; giving wrong expectations to people will not result in any good
17:09 celeron55 and yes, there is probably a cultural difference here; i think the americans are prone to overboasting everything to the extent of ridiculousness
17:11 rubenwardy what about the english?
17:13 celeron55 british?
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17:14 BlockMen celeron55, http://c55.me/minetest4/doku.php ....srsly??
17:14 rubenwardy thats it
17:14 rubenwardy those screenshots would be better if they were aligned right?
17:15 Jordach hmm, yeah, we should really remove the /doku.php per page
17:15 BlockMen yes. and not that much. and not that much where most is just blue
17:16 celeron55 i think it's like 1500% better than it was
17:16 BlockMen Jordach, whats the problem bout doku.php?
17:16 Jordach makes the pages seem rather unfinished
17:16 Jordach most websites hide the page name and its extension
17:16 celeron55 Jordach: that will be taken care of
17:16 Jordach celeron55, oh good
17:16 BlockMen celeron55, its a nice idea in general. butyou should reduce by 50%
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17:17 Jordach also: tie forum accounts to the page accounts
17:17 Jordach or just login when forum cookies are present
17:17 celeron55 that's not practically possible
17:17 Jordach (iirc, html5 does this)#
17:17 rubenwardy they are on different servers
17:17 rubenwardy and it would be a pain to edit doku
17:17 celeron55 dokuwiki is file-based, punbb is database based
17:18 Jordach databased*
17:18 rubenwardy no, jordach
17:18 Jordach you should remove the playground wiki section to give it the more finished look
17:18 Jordach (as a page.)
17:19 BlockMen it would be possible to rewrite the login and use the forum database
17:19 celeron55 actually, it isn't that hard https://www.dokuwiki.org/devel:authentication_backends
17:19 BlockMen but i dont see the sense
17:19 celeron55 but it'd need to be on the same server
17:19 rubenwardy you do not even have to access the database, blockmen
17:20 rubenwardy https://github.com/rubenwardy/minetest-extensions/blob/master/scripts/setup.php#L56
17:20 rubenwardy https://github.com/rubenwardy/minetest-extensions/blob/master/scripts/setup.php#L94
17:21 rubenwardy but it, as c55 said, needs to be on the same server
17:21 celeron55 i'm getting the most horrible stress ever because of this site thing now
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17:21 celeron55 it's like eating me alive
17:21 Jordach celeron55, no, being eaten alive is worse i assure you.
17:21 rubenwardy celeron55: http://caravanatchurchfarm.co.uk/wp-content/uploads/2013/03/dont_panic.jpg
17:22 BlockMen but why does it have to use same login??
17:22 celeron55 i don't want to spend all time every day for this for the whole week like i have had to
17:22 rubenwardy BlockMen: it doesn't
17:23 BlockMen ok, why we are talking about then?
17:23 celeron55 so now if you please, and also if you don't, i'll just switch that to be on minetest.net and then give no shit for enough time
17:23 BlockMen and to your extensions: you are checking a cookie weather loged in?
17:23 rubenwardy nope, I am including the forum api
17:24 rubenwardy which checks a cookie
17:24 BlockMen so you get acess to database
17:24 BlockMen nvm
17:25 rubenwardy you can, but I use $forum_user to get current user details
17:25 BlockMen ok, ic
17:26 celeron55 wait what the hell, dokuwiki uses MD5 for passwords by default
17:26 celeron55 who has come up with this
17:29 celeron55 changed it to bcrypt; you may want to change your passwords (to the same or different one; the hash is going be updated either way)
17:29 PilzAdam hey, thats my map on the fron page!
17:30 PilzAdam seed = 8 if someone wants this map
17:31 BlockMen celeron55, done
17:32 PilzAdam anyone going to change "Recommended" to "Popular"?
17:32 BlockMen PilzAdam, why?
17:33 PilzAdam because I wouldnt recommend technic mod to anyone
17:33 celeron55 :D
17:33 Taoki celeron55: Sorry to intrerrupt with less important things, but still wanted to know. Do you believe something like my fall bobbing code should have a setting in the menu? Or should I leave no setting like PilzAdam is asking?
17:33 celeron55 Taoki: i have no idea
17:33 BlockMen then change the recommends :P
17:34 Taoki https://github.com/minetest/minetest/pull/609
17:34 Taoki ok. Asking if generally you think something of this importance can have a setting
17:34 PilzAdam BlockMen, also, Texture Packs -> change "all Packs" to "All Packs"
17:34 Taoki If you agree with PilzAdam on this, I'll give up and remove the setting
17:35 celeron55 i don't want to choose, ask someone else
17:35 BlockMen will change to "All"..
17:36 BlockMen *"All Texturepacks"
17:37 celeron55 just "All" is best i think
17:37 celeron55 just like i changed "IRC Channels" to "IRC" - the rest is just unnecessary noise
17:37 celeron55 you should fight against noise in these kinds of things
17:37 BlockMen celeron55, havent even noticed you did
17:38 celeron55 you can put noise in a story book, but not on website navigation or quick points about a game
17:38 BlockMen and should "Changelog" stay for all users or just for logged in
17:38 celeron55 doesn't really matter
17:38 BlockMen can i change that it is just for logged in?
17:39 PilzAdam the screenshot at the bottom of the main page looks misplaced
17:41 celeron55 ...oops
17:41 BlockMen maybe just make smaller?
17:42 PilzAdam celeron55, you run ubuntu?
17:43 BlockMen umm, what ? You don't have permission to access /minetest4/ on this server.
17:43 celeron55 well that's the oops
17:45 celeron55 i took into use dokuwiki's .htaccess and it blew up... before even uncommenting or enabling any of the rewrite stuff
17:45 * celeron55 is good at blowing up web servers
17:45 BlockMen lol
17:46 celeron55 ha, different error!
17:46 celeron55 *progress*
17:47 BlockMen celeron55, if you have fixed dokuwiki -> https://github.com/celeron55/minetest.net_dokutemplate/pull/4
17:47 rubenwardy "Internal Server Error"
17:48 rubenwardy works now :P
17:48 celeron55 now it supports rewrite
17:48 celeron55 but BlockMen's template doesn't
17:49 celeron55 eg. http://c55.me/minetest4/irc will work
17:49 celeron55 and please make the template so that it supports both, rewrite and non-rewrite setting
17:50 celeron55 i'm sure there is a thing for that in the dokuwiki apis
17:51 BlockMen you mean that it supports *.php?...
17:52 BlockMen nvm...im on it
17:52 rubenwardy I would swap the collage and the bottom image...
17:52 rubenwardy on the homepage, maybe
17:54 celeron55 BlockMen: just don't do it manually, there's probably an easy way to do it
17:54 celeron55 i can't find it on google though
17:55 celeron55 also, how come these pages are now all empty
17:56 celeron55 eh
17:56 BlockMen celeron55, have you done the rewrite by htaccess?
17:56 celeron55 BlockMen: your script is invalid
17:56 celeron55 the pull request
17:56 BlockMen umm...
17:56 celeron55 syntax error, unexpected '/' in tpl_header.php on line 54
17:56 celeron55 why do you commit broken code
17:57 celeron55 fixed now
17:57 BlockMen because i wanted do it to fast...
17:57 BlockMen it is the ! instead the '
17:57 BlockMen sry
17:57 BlockMen wont do again
17:58 celeron55 crap, i fixed it wrong 8D
17:59 celeron55 you may save your time, but you add that tripled to other's time
18:01 BlockMen [19:59] BlockMen: sry
18:01 BlockMen [19:59] BlockMen: wont do again
18:02 sfan5 what about adding a nice lua icon to the credits tab in minetest? http://lua-users.org/wiki/LuaLogo
18:04 celeron55 okay so, the old site can be accessed from now on at http://c55.me/minetest2
18:04 BlockMen celeron55, i know how to enable rewrite
18:04 BlockMen will make commit in a few min
18:05 BlockMen *with testing before ;)
18:06 PilzAdam celeron55, "Internal Server Error" the page says I should contact you :-p
18:08 celeron55 it should work now
18:08 celeron55 at minetest.net
18:10 celeron55 here are some pieces of scripts that i used to make the bunch of small screenshots, if someone wants to try to improve it: http://paste.dy.fi/yUP
18:12 celeron55 so now, my request is that keep the front page short and up to the point; zero overboasting and zero noise in the text; and have some very interesting screenshots on it
18:13 celeron55 ->
18:13 celeron55 and let the technical people write the technical parts
18:18 BlockMen celeron55, which Rewriterule have you changed?
18:18 BlockMen *at htaccess
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18:42 BlockMen celeron55, i have problems with my localhost and rewrite
18:42 BlockMen could you check if that works fine? http://pastie.org/private/grfnhkx6gqkkpbtbdf1eg
18:42 fgr is it usual that mt fps drops since 0.4.6?
18:43 fgr or can this be tweaked of the server for more performance? i got drawtime above 80 and have almost 9 fps
19:12 celeron55 BlockMen: i just enabled the rewrite stuff in the .htaccess.dist provided by dokuwiki at it's root (copy to .htaccess there and enable it in apache)
19:13 celeron55 and set the right RewriteBase for your server
19:18 fgr what is the problem if the server shuts down with no information to the logfile
19:18 BlockMen celeron55, idk why i dont get it work. but i have no time for today anymore...
19:19 BlockMen so you can try yourself with the pastie i sent or it has to wait
19:19 BlockMen last thing. is it ok when i change my forum post to make public?
19:21 celeron55 yes, anyone can publish news about it
19:21 celeron55 (if i understood at all what you mean)
19:22 BlockMen yes, you did
19:22 BlockMen and i g2g now. bye
19:22 iqualfragile … is minetest.net hosted on a mobilephone?
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19:25 celeron55 iqualfragile: not really, but for some reason HTTP requests sent to it sometimes wait painfully long
19:25 celeron55 i haven't been able to understand why it happens
19:34 iqualfragile celeron55: it seems like 195.10.191.162 would have some problems (tested from 3 seperate hosts)
19:35 iqualfragile and all the traffic to minetest.net seems to go throught that host
19:37 celeron55 hmm, i think the problem may be that apache is configured to support too few clients compared to it's connection keep-alive time
19:37 * celeron55 tries to tune this thing
19:37 celeron55 ah, yes
19:37 celeron55 it's very probably this
19:38 proller do we need fun fractal mapgen ?
19:38 celeron55 i have quite little memory on the machine (only 1G, little for apache+php and many other things) so i need to juggle around with the number of threads and other things
19:38 celeron55 8)
19:39 Taoki PilzAdam: Fine... I removed the setting for the fall bobbing :P You can check it again and merge now. https://github.com/minetest/minetest/pull/609
19:39 Exio well, this is like i'm the only who likes a config for that
19:39 celeron55 iqualfragile: it should work quite well now for the current amount of traffic
19:39 Taoki Feel free to squash all commits and only use the first one's message
19:40 Taoki Tested it again and works fine
19:40 celeron55 iqualfragile: please test
19:41 iqualfragile celeron55: response times are better but it still takes a lot of time to load the immages
19:41 Taoki Note however that the swing of the bob is relative to player view. So if you look forward, the view swings down. If you look downward however the view swinngs back. Prolly can't be helped but it's not bad and feels good and realistic
19:41 celeron55 hmm, the images are overly large in size
19:41 celeron55 well, mainly the wide image on the front page
19:42 celeron55 i'll do something about that
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19:45 Taoki BTW. Since last night's commits, Minetest crashes when attempting to exit to menu
19:45 Taoki Maybe one of the memory leak fixes broke it
19:45 celeron55 iqualfragile: try now
19:45 Jordach Taoki, yeah, happens for me often
19:45 Jordach it seems luajit brought it in
19:45 celeron55 it should be reasonable now
19:45 iqualfragile bit better, but still not realy fluid
19:46 celeron55 it's enough for now
19:46 PilzAdam Jordach, no
19:46 PilzAdam Taoki, yes, the bug is known
19:46 Jordach PilzAdam, i tested a luajit commit and thats where it breaks for me
19:46 PilzAdam sapier has a fix for it already, we are waiting for hmmmm to merge it
19:47 celeron55 iqualfragile: making it really fluid is just about getting it behind a large enough internet pipe; we'll make that happen some day probably
19:48 celeron55 crap, the layout elements are huge in size too
19:48 Jordach well, if the server's upload has the bigger pipe it will be smoother#
19:48 Jordach -#
19:48 Jordach (esp. with fibre optic.)
19:48 PilzAdam Taoki, the effect is way too heavy, it should only happen if you fall > 2 nodes
19:48 PilzAdam it is also really wrong if you look down
19:49 PilzAdam sry, but I cant merge it as it is currently
19:50 Taoki :/
19:50 Taoki I can reduce it, it's intended to happen when you simply jump as well. It's stronger when you fall down though
19:50 Taoki And it's not too wrong, just that it's relative to the view
19:51 Taoki Dunno how that can be fixed
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19:51 fgr why is the client game feeling resetting me 2 or 4 blocks back while moving forward?
19:53 Taoki PilzAdam: I'll try to fix the looking down and reduce it. But the effect is intended to happen when you simply jump too, so not only if you fall >2 nodes. I should however make it stronger then, will see how I can tweak it
19:56 celeron55 well, the logo is
19:56 celeron55 the previous site was quite optimized for little bandwidth
19:56 celeron55 it's like 10x lighter
19:56 celeron55 so bandwidth is a non-issue with it
19:56 celeron55 more than 10x
20:02 iqualfragile celeron55: have you looked at the html dokuwiki generates?
20:02 iqualfragile its ugly!
20:02 celeron55 your browser doesn't care :P
20:02 iqualfragile i needed to fire up kate because i could not find the closing tags anymore
20:02 celeron55 also, half of it is BlockMen's template
20:02 celeron55 or even most
20:03 Jordach actually, it looks like its entirely him
20:04 celeron55 he makes terrible code, but it seems to work 8)
20:04 iqualfragile can someone get me a .zip of the old minetest-design? (its just one .css & the logo basicly)
20:04 celeron55 it's on github
20:04 iqualfragile ok
20:04 celeron55 as well as the new one
20:05 celeron55 new and old: https://github.com/celeron55/minetest.net_dokutemplate https://github.com/celeron55/minetest.net_php
20:06 fgr how we can eleborate why the server is unexpectedly shutting down...?
20:06 fgr no further logfile informations are given
20:07 celeron55 fgr: you should probably run it in a debugger
20:07 fgr the server?
20:08 fgr its a plain server complile no mod test
20:08 celeron55 the whatever that seems to shut down without logging anything about it
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20:08 fgr i set the verbose level now to on
20:13 fgr ServerMap: Unloaded 7 blocks from memory, of which 0 were written, 1247 blocks in memory.
20:13 fgr why the server cannot write blocks???
20:13 fgr i guess the memory gets full, can it be the case?
20:14 celeron55 it's not worth trying to guess
20:14 celeron55 gdb, man
20:15 fgr explain what the message wants me to tell, no blocks can be written right?
20:15 celeron55 it's not an error nor a warning
20:15 celeron55 regular operation
20:16 fgr pumping blocks to the memory?
20:16 fgr when they will be written to file
20:16 fgr i have now 2800 blocks in memory and growing
20:16 celeron55 it says it has unloaded 7 MapBlocks (that it doesn't need to have in memory), and has 1247 of ones in memory that it consideres needed
20:17 fgr ok its a normal beheavor
20:17 celeron55 they'll be written when they have been changed, and unloaded when they haven't been needed for a short while
20:17 fgr thats why mt is so memory consumting
20:17 fgr ;-/
20:18 celeron55 the minetest server is far from memory-consuming
20:18 Jordach fgr, perhaps they were newly generated nodes by mapgen and they didnt need saving as it was saved before that line was printed
20:18 fgr ok ... it needs almost 400MB its not that bad, i guess .. but clearing objects kills the server
20:18 VanessaE I was just checking out the latest change to the main site..  under the "Development" menu dropdown, "API" and "Wiki" are on the same menu entry, overwriting one another.
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20:20 celeron55 fgr: clearing objects isn't designed to work on anything more than small servers, so yes, it will kill it most of the time
20:21 fgr thats why we dont use it anymore ... or we spent the server a ton  of memory
20:21 fgr 12 GB memory and above for a 700mb map
20:21 ShadowNinja fgr: The issue is that it loads the entire map into memory to clear it
20:22 fgr i know ... at least that point i have understood ;-)
20:22 celeron55 it could be fixed if somebody'd care enough to actually fix it
20:22 PilzAdam its on hmmmm's todo list
20:22 fgr one thing i cant explain is the connection timeout of clients ---
20:23 fgr i have no idea why clients sometimes get conn timeout while connecting to the server
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20:24 Jordach the server literally kicks the players like irc when clearing objects from my experience
20:24 VanessaE those timeouts happen frequently on my server also, fgr.
20:24 fgr i just exportet the whole media content to a root web server so we can load balance the media streaming ... seems to help a bit
20:24 fgr and the mt server does not send the whole media content eveer
20:25 Jordach anyways, i think the server is more concerned with the clearing of objects than clients when /clearobjects is run
20:25 celeron55 Jordach: it isn't concerned of *anything* else then
20:25 celeron55 it's a blocking operation
20:25 ssieb I found that when the preload visuals setting is turned on in the client, the clients take so long to start that sometimes they time out
20:25 celeron55 as it isn't concerned of unloading any blocks it loads for modification, why would it care about clients :P
20:26 Jordach celeron55, /clearobjects is just a kick in irc
20:26 Jordach essentially.
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20:35 celeron55 VanessaE: is it now better?
20:35 VanessaE yes
20:35 VanessaE looks fine now
20:35 VanessaE (firefox 20 btw)
20:36 celeron55 20? i have 15 :P
20:36 celeron55 this actually doesn't wrap them over the next entry, but rather overflows over the earth icon
20:36 Exio you are 2 days outdated
20:37 celeron55 this whole computer is over half a year outdated 8)
20:37 fgr not few interesting buildings at the pictures ... you could have some from Semmett ... he builds fantastic things ;-)
20:37 Jordach celeron55, this laptop is six years outdated
20:37 celeron55 well i mean the software
20:37 celeron55 hardware is from 2006-2007
20:38 Jordach celeron55, that's the best year for hardware i think
20:38 celeron55 yeah; only good hardware from that time still works
20:38 fgr best year???
20:39 celeron55 bad has broken already
20:39 fgr go a bit back in time ... where computer needs 3 levels to operate
20:39 Exio my 2002-2003 AMD duron still rocks
20:39 Taoki PilzAdam: Pushed another commit which makes it less intense on simply jumping and also fixes it when looking up or down. Really hope this one is good at least
20:43 proller is this good idea? https://github.com/proller/minetest/compare/master...math - possible any fractal from mandelbulber
20:44 PilzAdam Taoki, its way too low now, also there is simply no effect when looking down; I would expect the camera to move down
20:45 hmmmm proller, why not do all julia sets?
20:45 Taoki I'll see if I can fix it to work somewhat when looking down too
20:46 Taoki The idea is to have something that makes falling from jumping more realistic (even ore when falling from high up)
20:46 proller hmmmm, its first working versions, no problem to add any fractal
20:46 celeron55 proller: do you have any screenshots or anything about that?
20:47 proller celeron55, now have working server with one
20:47 hmmmm guys, what's going on with https://github.com/minetest/minetest/pull/635  and  https://github.com/minetest/minetest/pull/627 ?
20:47 proller "DEV fractal world"
20:47 hmmmm do i not merge those?
20:47 proller its not best fractal, but can explore
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20:51 RealBadAngel PilzAdam, ive added missing moreores copper block to common
20:53 PilzAdam texture license missing
20:53 PilzAdam also add an alias to minetest_game
20:54 RealBadAngel PilzAdam, you license every single texture? its taken from moreores, so if you used before other textures same will apply
20:54 RealBadAngel minetest_game alias in a minute
20:54 RealBadAngel need to fork it
20:55 bitm0n joined #minetest-dev
20:56 PilzAdam bbl
20:59 hmmmm hey pilzadam, vanessa and i were thinking the desert sand should be lighter, did she tell you anything about that yet?
20:59 hmmmm the texture for the regular sand is the same as it is now except lightened, and it looks really nice, and the new desert sand is the current regular sand
20:59 celeron55 oh crap, the forum redirects don't work now
20:59 VanessaE I have not mentioned that yet, hmmmm
21:00 hmmmm not even the sandstone bricks?
21:00 VanessaE not yet
21:00 hmmmm we really do need that
21:00 VanessaE I figured someone else would handle it
21:00 VanessaE need the links again for the images?
21:00 hmmmm every time i go to test something and i see the eyeraping green and orange mixing together i get disgusted by it
21:00 VanessaE lol
21:01 VanessaE "eye-raping".  Now I've heard it all :D
21:01 hmmmm you've never heard people say that before?
21:01 VanessaE ok, here come the image links:
21:01 VanessaE sand:  http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/default_sand.png
21:01 VanessaE desert sand: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/default_desert_sand.png
21:02 VanessaE sandstone 1x2 brick:  http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/default_sandstone2.png
21:02 VanessaE sandstone 1x4 brick: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/default_sandstone.png
21:02 VanessaE and I think I'm forgetting one somewhere.
21:03 celeron55 whew, now it works
21:04 Taoki Finally! I got the bobbing code to work correctly
21:05 VanessaE hmmmm: I might have actually, but it still is funny :)
21:07 RealBadAngel talkin bout textures: http://realbadangel.pl/default_brick.png
21:08 VanessaE nice bricks.
21:11 RealBadAngel http://realbadangel.pl/bricks.png
21:12 VanessaE theyneed to be properly UV-mapped though
21:20 RealBadAngel wtf my luajit commit is doing in https://github.com/minetest/minetest/pull/627 ?
21:21 moala joined #minetest-dev
21:21 VanessaE holy crap, sapier rebase that already
21:22 moala Hi all, french translation for "Execute" should be "Exécuter" instead of "Éxécuter"
21:22 moala in po/fr/minetest.po
21:22 hmmmm joined #minetest-dev
21:23 RealBadAngel moala, http://translate.minetest.ru/projects/minetest/core/fr/
21:23 RealBadAngel hmmm, take a look at #627, theres my luajit commit in it
21:25 moala http://translate.minetest.ru/projects/minetest/core/fr/translate/?type=all&amp;pos=131&amp;dir=back
21:26 moala I won't create my mandatory account, please do it yourself :)
21:26 moala should be "Exécuter"
21:26 moala (instead of "Éxécuter")
21:27 RealBadAngel im not french. last time french one tried to make polish translation it become mess, so i wont risk opposite ;)
21:29 hmmmmm joined #minetest-dev
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21:34 proller celeron55, your opinion about fractals?
21:36 sapier1 joined #minetest-dev
21:36 moala joined #minetest-dev
21:37 moala compiling on mac, any idea on cmake error "Unknown CMake command "create_search_paths""?
21:37 Taoki joined #minetest-dev
21:37 VanessaE hmmmmm: about those textures, do we have some consensus on that?
21:38 sapier1 http://pastebin.com/6sP981tu does anyone know what this costly timer function is?
21:43 RealBadAngel sapier1, in #627 you managed to include my patch
21:45 Jordach joined #minetest-dev
21:45 Jordach joined #minetest-dev
21:46 sapier1 hmm I thought I did a rebase
21:48 sapier1 does anyone know how to fix this?
21:50 hmmmmmm joined #minetest-dev
21:54 VanessaE sapier: git rebase -i HEAD~19
21:54 VanessaE change each entry in the editor to squash, except the first one, save, then compose a new commit message in the second editor that comes up.
21:54 VanessaE then:  git push -f
21:55 moala well, finished my french localization fix.
21:56 VanessaE sapier: if you can at all.  else, re-clone, re-apply your changes, git push -f
21:56 hmmmmmm joined #minetest-dev
21:59 sapier creating a new pull request seems to be a bad but better solution ... :-/
22:00 sapier can someone tell me what those timers are for?
22:00 sapier http://pastebin.com/zRDzbL4V
22:00 sapier they consume more than half of total lua time
22:00 sapier second pastebin is with timers disabled
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22:11 proller menger_sponge on dev fractal server!
22:17 VanessaE last time I saw a menger sponge in-game, it absolutely *killed* fps while it was in view, because of all the water elevators inside it
22:17 iqualfragile1 opinions please: textile, rest or markdown?
22:18 Exio for what?
22:19 proller markdown
22:19 iqualfragile1 for formating your texts, what else?
22:19 proller VanessaE, its mapgen, not for water
22:20 VanessaE proller: I assumed.
22:20 proller where you can see it?
22:23 Exio iqualfragile1: texts for what? generaly i'd use markdown but.. :P
22:23 iqualfragile1 for describing mods
22:24 Exio markdown
22:24 VanessaE but will your markdown be GitHub Flavored â„¢ ?  ;-)
22:28 iqualfragile1 no, it wont
22:54 RealBadAngel PilzAdam, added also alias for copper block
22:54 PilzAdam still, missing license of the copper block texture
22:55 Taoki VanessaE: For some reason it''s fully imporrible to connect to your server now. It keeps saying it's trying to connect forever... doesn't even get to the media part
22:55 RealBadAngel where are those licenses put?
22:55 PilzAdam in the README
22:55 RealBadAngel for every single texture?
22:55 PilzAdam for every texture that isnt created by c55
22:56 PilzAdam have you created the texture?
22:57 RealBadAngel this is calinou's texture
22:57 PilzAdam then just add it to Calinou's list
22:57 PilzAdam (in common/mods/default/README.txt)
22:57 Taoki PilzAdam: I fixed the bob direction when looking up and down, and tweaked the intensity to what I'm hoping you'll find ok. When you can look at it again
22:57 PilzAdam sure
22:57 Taoki thanks
22:58 VanessaE vanessa@rainbird:~$ dig vanessae.mine.bz
22:58 VanessaE ...
22:58 VanessaE vanessae.mine.bz.60INA24.181.208.12
22:58 Taoki I think (and hope) it's ok now at last :)
22:58 VanessaE and that's the IP i have right now
22:58 VanessaE however, I think the server did crash
22:58 VanessaE nope, it's up
22:59 VanessaE looks like it restarted for no apparent reason about ah hour ago
22:59 VanessaE no errors in the log, just..restarted.
22:59 Taoki strange
22:59 VanessaE it might be that runaway memory bug from before
23:00 VanessaE someone else was saying they're having the exact same inexplicable crashes
23:00 VanessaE anyways, it came back on its own and seems to be okay at the momebnt.
23:00 VanessaE -b
23:00 RealBadAngel PilzAdam, added licence
23:01 PilzAdam Taoki, would it be possible to not do anything if the fall height is <= 2?
23:01 Exio i'd like a "small" thing when you jump a bit
23:01 Taoki PilzAdam: It would be against the point. The purpose of that swing is to smooth the view even after normally jumping, so it doesn't look so fake and stiff
23:01 Exio (didn't try it yet)
23:01 Taoki But even more when falling from up high
23:02 PilzAdam hmm... dunno
23:02 Exio make everything a config "realistic_fall"? :P
23:02 Taoki It's something any 3D space or game where you're in 1st person view that I can think of has though
23:02 PilzAdam maybe its too annyoing if you fall one block
23:02 PilzAdam VanessaE, can you test it?
23:03 Taoki If it wouldn't work for 1 block falling too it's kinda useless
23:03 Taoki VanessaE: https://github.com/minetest/minetest/pull/609 (in case you wanna)
23:03 Taoki Anyway, I can make the effect even weaker. But it must take place for 1-block falling too
23:04 VanessaE let me take a look, hold a bit
23:04 PilzAdam dont make it weaker
23:04 Taoki ok. Leaving it as is
23:06 PilzAdam maybe increase the speed a bit?
23:07 Taoki That I can do. Waiting for VanessaE's input before making more changes
23:08 VanessaE trying now.
23:08 VanessaE G*d I forgot how ugly the default font is :)
23:10 PilzAdam camera.cpp:140 3*dtime feels better IMO
23:10 VanessaE this feels weird...everything seems....lighter?
23:11 Taoki PilzAdam: I think that's used by the normal view bobbing
23:11 VanessaE maybe forgot to turn off shaders..anyways,
23:11 RealBadAngel PilzAdam, can you merge copper block?
23:11 PilzAdam RealBadAngel, tomorow, its too late already
23:11 VanessaE hmmm
23:11 PilzAdam VanessaE, please try 3*dtime also
23:11 VanessaE yeah, I think that "dip-down" effect is a little too strong with a mere 2m jump
23:13 VanessaE lemme check it with 3*dtime
23:13 Taoki To me it seems like just the right intensity, but maybe a bit faster
23:13 Taoki Yeah, with my settings in GIT
23:13 VanessaE I also notice, taoki, in this build the favorites list works
23:13 VanessaE at least to a degree.
23:14 Taoki Favorites works for some time yes
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23:14 crackerenherbe [deleted]
23:15 * VanessaE watches the minetest window go batshit insane while it's logging in/rendering textures
23:15 VanessaE hm, I think I like it better at 3*dtime
23:15 VanessaE but the "depth" of the effect seems too strong
23:16 VanessaE can you maybe make it linear based on fall height?
23:16 PilzAdam it is based on speed
23:16 VanessaE very little for 1m, quite deep for 5m, to lead well into the usual injury effect
23:16 VanessaE ah
23:17 VanessaE a few meters isn't enough see it then
23:17 Taoki Makes sense for it to be based on speed, but the reference speed can be changed if needed
23:17 Taoki VanessaE: fall_bobbing *= (1 - rangelim(35 / player->camera_impact, 0, 1)) * 4;
23:18 Taoki Change the 35 there to set the reference Y speed for maximum effect
23:18 VanessaE ok
23:18 VanessaE minimum effect would be the 4 I assume
23:18 Taoki My aim was to have half of the effect when landing from normal jump (just sitting in place and jumping up and down).
23:18 Taoki * 4 is an aplifier. It decides how far the wding goes
23:18 Taoki At maxximum velocity
23:19 Taoki I mean, it multiplies the whole curve, so yeah
23:19 PilzAdam got to sleep, bye
23:19 Taoki ok, later
23:19 VanessaE right, but it still effectively sets a minimum amount
23:19 Taoki kind of
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23:20 crackerenherbe [deleted]
23:21 crackerenherbe [deleted]
23:21 VanessaE ok, lemme try playing with those figures a little
23:21 crackerenherbe [deleted]
23:21 VanessaE erm
23:25 crackerenherbe [deleted]
23:27 RealBadAngel crackerenherbe, /mods is the place for custom mods /textures/all is the place to put textures that will replace those used by custom or default mods, with texture pack
23:27 VanessaE Taoki: I'm not sure I understand how these figures actually work, so I'll leave it to you:  make it have barely any "bounce" at 1m, and a large amount, perhaps 2-3x the current bounce depth at 5m, since any more than that starts triggering damage anyway
23:28 Taoki VanessaE: ok, will look into it tomorrow probably. Thanks
23:29 * Exio wants to see "features" like those in upstream :P
23:29 VanessaE otherwise as pilzadam suggested, it may begin to annoy a little
23:29 Exio as the only thing what i don't "like" about MT actually is the graphics (and i have no idea how to make the stuff better)
23:29 crackerenherbe [deleted]
23:30 VanessaE Exio: most of it can be helped with simply a better texture pack.
23:30 VanessaE guys this is offtopic for this channel.
23:30 VanessaE take it to #minetest :)
23:30 RealBadAngel crackerenherbe, some mods are default ones. that comes with games, like minetest_game, survival, build
23:31 RealBadAngel theyre not made by modders and are part of core game
23:32 RealBadAngel /mods is the place where you can put mods of your choice, that you have found in forums
23:32 Exio VanessaE: just a bit of "waves" in the water (shaders, but first someone needs to implement multi-pass shaders => i tried and i have no idea how that works), some thing like "blur" instead of fog with some option, maybe a "comic-like lines as border in blocks" (not all, just the ones what are in contact to air) and profit
23:32 Exio without going to something like terasology what is resource-expensive as hell
23:33 VanessaE waves and distance blur, I like that idea actually.
23:33 VanessaE comic lines, bleh
23:33 Exio hehe, they look cute :P
23:33 RealBadAngel its made with shaders
23:33 Exio with HD textures packs
23:33 Exio RealBadAngel: implement multipass shaders, i implement the rest!
23:33 RealBadAngel i forgot the shaders name for this very effect
23:34 VanessaE Exio: one thing I'd like to see is lens flare for the sun.
23:34 Exio (as terasology is opensource and has the hard stuff already done)
23:34 Exio he, some "small" effects what make the game look really nicer and can be done "with only" shaders
23:36 crackerenherbe [deleted]
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23:37 Exio crackerenherbe: start a new game for doing that
23:37 Exio if you need any "common" mod you can use "common_mods = default, fire" and so on
23:38 Exio the "raw" game actually is pretty poor in terms of general features, and is used as base for games and so
23:39 RealBadAngel crackerenherbe, without some default mods you wont be able to play anything. they come with basic stuff.
23:39 RealBadAngel ofc you can modify them if you like, up to you
23:41 crackerenherbe [deleted]
23:41 crackerenherbe [deleted]
23:41 crackerenherbe [deleted]
23:42 Exio i see that "good" and is why you can always use a customized mapgen + custom game
23:42 Exio and actually, minetest is a engine "and" a game
23:43 crackerenherbe [deleted]
23:44 crackerenherbe [deleted]
23:45 crackerenherbe [deleted]
23:45 crackerenherbe [deleted]
23:45 crackerenherbe [deleted]
23:46 Exio can we move this to #minetest?
23:46 VanessaE the problem is probably drawtime jitter.
23:46 crackerenherbe [deleted]
23:46 VanessaE crackerenherbe: no, this channel is meant for core development discussion, not regular chat.  go to #minetest
23:47 crackerenherbe [deleted]
23:47 crackerenherbe [deleted]
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