Time Nick Message 00:40 hmmmm http://ompldr.org/vaHl6cw biomes! only had to rip everything out and do it over again 00:40 Exio how do they work in that? 00:41 Exio *as, how the hell you do that :)* 00:41 hmmmm you specify 5 parameters; minimum and maximum height, then typical heat, humidity, and terrain variance 00:42 hmmmm the possible biomes are simply filtered for min/max height, but the rest work a bit differently 00:42 Exio ah 00:43 hmmmm the distance between the heat, humidity, and terrain variances from the ones you specified for the biome is calculated 00:43 hmmmm the biome with the least distance "wins", and that's what the column becomes 00:43 Exio got it, 00:44 Exio btw, how does the "fix" looks now? 00:44 hmmmm mmm, looks good 00:44 hmmmm except 00:45 hmmmm MYRANGE already exists, it's called rangelim 00:45 Exio ah 00:45 Exio oh, yeah, didn't recall and just didn't check about that 00:51 Exio here hmmmm 01:08 Exio hmmmm: anything more what should be changed or so? 01:08 hmmmm nope 01:12 Exio k, closed my 15 terms for testing stuff ;P 02:16 jordan4ibanez idea: put in jachoo's code for your camera dipping down when the player holds shift, but make it so it doesn't dip down too much 02:16 jordan4ibanez that is all 02:22 jordan4ibanez specifically this: https://github.com/jachoo/minetest-jachoo/commit/e982d5938570602f1959275c867cd894b2744fb8 02:22 jordan4ibanez only the eye level part though 02:53 Exio hmmmm: of http://dev.minetest.net/Mapgen_V7, what have you already "solved"? :P 02:53 Exio :P 02:54 hmmmm all of those as i am not using that first approach at all 02:54 Exio :D 02:55 hmmmm i don't really have any problem at the moment, but precalculating biomes is going to take up too much (imo) space at the current granularity 02:55 hmmmm i think i'm going to reduce it from 64 notches to 32 for all dimensions 02:55 jordan4ibanez What was the first approach? 02:55 hmmmm crap 02:55 hmmmm i described the first approach in that wiki 02:55 hmmmm page 02:56 jordan4ibanez What exactly is perlin noise? 02:57 hmmmm g00gle 02:57 jordan4ibanez google are too hard for me. 02:57 Exio https://www.google.com/search?q=perlin+noise 02:57 Exio here, for you :) 02:57 hmmmm how can you be using minetest for so long and you don't even know what perlin noise is 02:57 jordan4ibanez I was kidding, fractal noise looks neat though 02:58 hmmmm a lot of people probably don't realize it, but what kind of noise you're using doesn't have much of an impact overall as does using the noise wisely and composing it in different ways with other sources of noise 02:59 hmmmm i consider myself to be an avant-garde noise artist 02:59 Exio hehe 02:59 Exio an artist what uses code instead of brushes? 02:59 jordan4ibanez :D Could you try to make ocean biomes bigger? I love driving boats across them. L< 03:00 hmmmm raise the water level then 03:00 jordan4ibanez How so? 03:00 hmmmm exio, i'm like gerogerigegege 03:01 hmmmm jordan, water_level=5 in minetest.conf 03:01 hmmmm or something. 03:01 Exio wtf is that 03:01 * Exio googles 03:01 hmmmm noise artists 03:01 Exio ah 03:01 jordan4ibanez :O 03:02 Exio ehm, i should be sleeping 03:02 Exio 0AM and i need to wake up in 6 hours 03:02 Exio bye! 03:02 hmmmm then wtf. 03:02 Exio wut? :P 03:05 hmmmm man, it's a real shame people don't know about the mapgen configuration because it doesn't have a menu 03:05 hmmmm i really want to do that sometime 03:05 jordan4ibanez Yes, exactly. It would be very helpful if a lot of things were in the menu actually 13:21 hmmmm hmmmm! 13:21 hmmmm 0.4.6 comes out when i get home 13:22 hmmmm later fools 15:04 Deivan :D 18:06 PilzAdam thexyz, can you push the translations? 18:07 VanessaE ...and exio's speed/accel fix. 18:08 PilzAdam isnt it a bit too late for this fix? 18:09 VanessaE [04-02 14:42] adam, i think we might want to add the trampoline bugfix before 0.4.6, since it's rather critical, doesn't change much, and most people running clients only (windows users) would be using 0.4.6, not the latest git build 18:10 PilzAdam that was one day before release 18:10 * VanessaE shrugs 18:10 VanessaE just echoing what he said about it. 18:11 PilzAdam I know what he said 18:11 VanessaE this is why I don't advise such short-term freezes. 18:11 VanessaE there just isn't enough time to get shit fixed up for release. 18:32 thexyz PilzAdam: done 19:05 VanessaE error with falling gravel 19:05 VanessaE just made a large, flat region of it, not more than 50 nodes on a side, and dug one to force it to fall. 19:05 VanessaE the server spat out hundreds of: 19:05 VanessaE 15:05:11: ERROR[ServerThread]: ServerEnv: Trying to store id=279 statically but 19:05 VanessaE block (-24,2,-35) already contains 49 (over 49) objects. Forcing delete. 19:06 VanessaE followed by: 19:06 VanessaE 15:05:14: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: __builtin:falling_node 19:06 VanessaE and crashed. 19:06 VanessaE (but not before some of it fell) 19:07 PilzAdam VanessaE, try this: https://github.com/PilzAdam/minetest/commit/ea9fd59f2bce8d8a31f7bd4a952564faa0629441 19:08 VanessaE sure, as soon as the server is done processing what made it through :-) 19:13 VanessaE PilzAdam: adding that now. 19:15 VanessaE (server's busy with /clearobjects. it'll be a few mins yet) 19:29 VanessaE oh that's MUCH better. 19:29 VanessaE that patch. 19:29 VanessaE 2262 objects falling causes a heck of a fps drop, but it doesn't crash and it looks 10000000% better than before. 19:30 Exio only 10000000% 19:30 Exio ? :( 19:30 VanessaE I didn't want to exaggerate :D 19:33 VanessaE some falling entities still need fixed though - unrelated. try doing what I did. Make a 1-node-thick platform of gravel about 30-40 on a side. Make it fall. Some of it will fall and become nodes, some will fall and become entities buried in gravel nodes, but some will become floating, unkillable node-sized entities. 19:33 VanessaE this is a known, old bug that I've only ever seen with sand. 19:35 VanessaE why are they set as immortal=1 ? 19:35 VanessaE wtf is this nonsense? 19:36 VanessaE and why 10hp? 19:36 VanessaE wouldn't it make more sense to set them to the lowest possible "strength" and make them killable instantly? 19:36 VanessaE at least to make it possible to clean up the mess without using a bazooka (= /clearobjects) ? 19:39 PilzAdam VanessaE, that is actually 100% the MC way of updating falling nodes 19:39 VanessaE PilzAdam: the way they fall? it looks good. 20:32 hmmmm omfg the weblate spam 20:32 hmmmm they seriously need to fix that 20:38 hmmmm https://github.com/minetest/minetest/commit/37acadc2af29869689e27241e4781ebfc69470aa 20:38 PilzAdam yay! 20:39 Exio what about the trampoline/collisionMoveSimple fix? 20:39 hmmmm it's way too late for that 20:39 Exio aww 20:39 hmmmm it's not that bad 20:39 PilzAdam Ill set the tags and push to the stable_0.4 branch 20:41 hmmmm hold on a minute 20:41 hmmmm why is it stable 20:42 PilzAdam https://github.com/minetest/minetest/commit/f85c1165c2ea9abbfe426b014dacb7b04238fbea 20:42 PilzAdam every release is pushed to the stable branch 20:43 hmmmm okay 20:44 PilzAdam do we create tags on common, survival and build too? 20:45 thexyz yes 20:45 PilzAdam and we include survival and build in the official build? 20:45 thexyz is it playable? 20:46 PilzAdam sure, its not much different from minetest_game though 20:46 thexyz hm.. 20:46 PilzAdam (only difference is the bones mod) 20:46 thexyz i missed something, what was the point? 20:46 thexyz will we continue to develop minetest_game? 20:46 PilzAdam minetest_game is more for backwards compatibility of old maps now 20:49 thexyz well, i'll include all of them then 20:49 thexyz feature unfreeze now? 20:49 PilzAdam wait until i finished tagging 20:51 PilzAdam done 20:57 PilzAdam Kray, new minetest release 20:58 PilzAdam Ill start writing a forum topic 20:58 Kray did something change so that it needs modifications to build/installation? 20:58 PilzAdam yes 20:59 Kray how? 20:59 PilzAdam minetest/commons, minetest/build and minetest/survival need to be placed in the games/ folder 21:01 thexyz built it, http://minetest.ru/builds/minetest-0.4.6.zip 21:05 proller freebsd maintainer is slowpoke 8( 21:07 thexyz wtf 21:07 thexyz is c55 dead? 21:08 thexyz PilzAdam: how long is minetest.net down for? 21:08 PilzAdam since c55 left IRC? 21:09 thexyz ~5 days ago? 21:09 PilzAdam ~10 hours 21:09 thexyz oh 21:10 thexyz i just asked nickserv and it told me he's last seen 4 days ago 21:10 PilzAdam http://forum.minetest.net/viewtopic.php?pid=81121#p81121 21:11 thexyz well the good thing is that we can take over minetest.net 21:11 VanessaE new build posted on the luajit thread, btw. 21:11 thexyz if that will be needed 21:11 VanessaE (for linux/amd64) 21:12 PilzAdam someone knows how to update launchpad? 21:14 proller freebsd port will be updated maybe on next week 21:15 PilzAdam added to topic 21:18 proller f.cked cats at wiki. mus be eaten by dogs 21:19 proller please add to desc of indev mapgen: (float islands at 500+, near edges: higher mountains, larger biomes ) 21:20 proller ups.: (float islands at 500+, rare HUGE caves, near edges: higher mountains, larger biomes ) 21:21 PilzAdam Id like to merge this now: https://github.com/minetest/minetest/pull/370 21:21 jordan4ibanez bug: since item entities are physical they have collision detection 21:22 PilzAdam dropped items set physical to false if they lay on the ground 21:24 PilzAdam is anyone against https://github.com/minetest/minetest/pull/370 ? 21:25 thexyz proller: register already 21:29 PilzAdam hmmmm, merge it now? https://github.com/minetest/minetest/pull/591 21:43 jordan4ibanez no pilzadam, you don't understand, when you walk into the falling item, you walk on it 21:43 jordan4ibanez leads to some strange things 21:49 PilzAdam hmmmm, changed it so it doesnt copy the list in getConnectedPlayerNames() https://github.com/minetest/minetest/pull/570 22:01 us_0gb hi 22:23 proller thexyz, AGAIN CATS!!!!! 22:23 proller but ok. 23:08 jordan4ibanez has the force load commit been pushed yet? 23:54 hmmmm pilz, i'll do those things later 23:54 hmmmm not feeling very good right now 23:55 * VanessaE offers hmmmm some fresh, hot philly cheesesteak pizza. 23:56 VanessaE this'll make any malady go away for a while :) 23:56 hmmmm also i hope you don't convert the contents of 'completions' right back into a non-unicode string when you go to put them in names 23:56 hmmmm or are you just using a wide string to do the comparison