Time Nick Message 06:29 celeron55 hmmmm: it used to be that Map::setNode didn't have the CONTENT_IGNORE check, which lead to in-development code and mods to sometimes place it 06:29 celeron55 now that it has it, the commented reason is probably not relevant 06:32 hmmmm hey how do i set node metadata from within the mapgen? would i have to push things to set into a queue and then after finishBlockMake is called, apply the metadata? 06:34 celeron55 sounds like right 06:35 celeron55 unless you want to directly extend voxelmanipulator to store them, which is an option too (if you can do it speed-efficiently) 06:35 celeron55 it might even be a good idea if it is doable 06:35 celeron55 or probably is 06:36 hmmmm well the obvious solution to this is to put the queue of metadata changes i speak of right in the mapvoxelmanipulator which would then apply it after blitBackAll() 06:39 celeron55 could work 19:29 sfan5 Minetest-c55 is an InfiniMiner/Minecraft inspired game intended 19:29 sfan5 for me to show my friends how fucking superior I am at programming 19:29 sfan5 compared to them! 19:29 sfan5 ^ http://minetest.net 19:34 celeron55 it's the original text of the website 8) 19:34 Jordach celeron55, your post on irrlicht forums still stands today 19:35 Jordach http://irrlicht.sourceforge.net/forum/viewtopic.php?t=40468 19:36 celeron55 hmm, gotta update some URLs in that 19:38 PilzAdam last post of this topic: "I found a bug and a problem. You should not be able to build a cube into yourself because then you can watch through other cubes. " 19:39 celeron55 epic 19:39 celeron55 it has been fixed though 19:39 celeron55 not in a way as suggested though, but the because doesn't apply 19:39 celeron55 ¨ 19:39 celeron55 -" 19:40 celeron55 i think we should have a way of organizing well-formed API requests like this: http://forum.minetest.net/viewtopic.php?id=4871 19:41 celeron55 every attempt of me trying anything like that in the history of minetest has failed though 19:42 celeron55 so i guess i'll just observe if somebody manages to do such in the long term 8) 20:36 Taoki A scary amount of days since nothing new got committed to GIT 21:03 RealBadAngel im gonna post something this weekend ;) 21:29 hmmmm me too 21:30 hmmmm right now i'm modernizing dungeongen. i ended up doing this inadvertantly while trying to clean up mapgen somewhat 21:31 hmmmm some of the code there is pretty cringeworthy.. and adding back dungeons just on its own seem to triple the time it takes to generate a chunk 21:32 hmmmm 2 * (7*16)^3 3d perlin noise computations can do that 22:05 RealBadAngel btw, stupid question, sprites can have animated textures?