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IRC log for #minetest-dev, 2013-03-06

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All times shown according to UTC.

Time Nick Message
00:32 hmmmm you know i was checking out the terasology mapgen just for kicks
00:33 hmmmm curiously, they use the same exact easeCurve that we do and minetest does
00:33 hmmmm coincidence?  i think not.  everybody is copying from mincraft
00:33 hmmmm in fact it looks like they took nearly everything from minecraft to be honest
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00:35 jojoa1997 could someone please tell me what this means https://github.com/minetest/minetest/blob/master/src/biome.h#L60
00:35 jojoa1997 the liquid, hell, and aether biomes. Why have i not seen them?
00:36 hmmmm because no mapgen included in upstream makes use of BiomeDefManager
00:36 jojoa1997 i thought that was how biomes were made
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00:37 hmmmm that's how they get defined... the mapgen still needs to make use of what's defined
00:37 hmmmm the point of mapgen v7 is to make use of this new infrastructure
00:37 jojoa1997 that is c++ right?
00:37 hmmmm yes
00:38 jojoa1997 where would it be in the minetest folder i cant find it
00:38 hmmmm where would what be now
00:38 jojoa1997 the mapgen code
00:38 hmmmm which mapgen are we talking about
00:39 jojoa1997 the one that defines biomes
00:39 hmmmm the one that uses* biomes you mean... it's not part of upstream minetest
00:40 jojoa1997 oh
00:40 jojoa1997 so boimes are not defined upstream
00:44 jojoa1997 hmmmm what is this? mgv6_np_mud
00:44 hmmmm mud distribution perlin noise parameters for the map generator 'v6'
00:45 jojoa1997 what is mud
00:45 jojoa1997 or what resembles it?
00:45 hmmmm dirt with no grass
00:45 jojoa1997 would it be possible that is means a new node
00:46 jojoa1997 a mud node
00:46 hmmmm no
00:47 jojoa1997 i mean if a mud node was added could it mean mud is spawned
00:48 hmmmm it's trivial to replace any node that is generated with your own replacement node
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07:08 Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/
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07:08 Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/
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08:01 Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/
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08:05 celeron55 < thexyz> suggestion: switch to ustring
08:05 celeron55 >ustring is a UTF-16 string class
08:05 celeron55 what? are you serious?
08:06 celeron55 anything utf-16 should be killed with fire
08:06 celeron55 (we're stuck with windos and irrlicht though)
08:06 * darkrose offers napalm
08:10 thexyz why?
08:10 thexyz we already use it
08:10 thexyz (for cguittfont and non-latin chars input)
08:15 thexyz now, explain!
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08:23 celeron55 you know, utf-8 and utf-32 have downsides?
08:23 celeron55 utf-16 takes the downsides of both and brings no upside whatsoever
08:23 celeron55 it should be banned by law
08:24 celeron55 because there is no valid reason for using it other than compatibility with crap
08:26 thexyz the only upside of utf-8 in compare with utf-16 is backwards compatibility with ascii
08:27 celeron55 yes, and the only upside of utf-32 compared to utf-16 is that it does not have to implement any kind of multi-character characters
08:27 celeron55 utf-16 has no compatibility with ascii and has to implement multicharacter characters (or whatever those are called)
08:27 celeron55 it's the absolute nonsense
08:27 thexyz that's called a compromise
08:28 thexyz it weights less
08:28 celeron55 there is only one way of calling it a compromise: if you use it pretending it to not need those multi-things, breaking unicode
08:28 thexyz and that is called ucs-2 (what minetest uses)
08:28 celeron55 and that's what the windows people tend to do
08:29 thexyz i don't see much of problem here since the library is already implemented
08:31 celeron55 i simply won't ever approve utf-16; it can only lead to bad things
08:31 thexyz hm..
08:31 celeron55 if you do it, then you do it; but you'll get no help from me
08:31 thexyz revert the truetype patch then
08:46 thexyz anyway, when do you think we should replace irrlicht containers/algorithms with stl ones?
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09:07 celeron55 any time
09:09 celeron55 maybe hmmmm would have some preference though
09:09 celeron55 maybe not
09:10 celeron55 (as i am actively trying to keep minetest out of my head to be able to work on other things, i don't really know (nor want to know) 8))
09:10 thexyz great, keep trying
09:11 celeron55 i just occasionally browse the backlogs and shout at people; isn't it nice? :-D
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12:52 sfan5 /home/stefan/mt-build/build/c55/minetest-minetest-dd8593f/src/scriptapi_inventory.h:23:21: error: irr_v3d.h: file or directory not found
12:53 sfan5 does minetest require a higher irrlicht version?
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13:40 Exio more than one haz that problem now
13:40 Exio debian6 sfan5?
13:41 sfan5 no
13:41 sfan5 ubuntu 12.04.1
13:41 sfan5 *12.10
13:45 Exio hm
13:46 Exio my solution was just "going back" one commit for now
13:53 sfan5 it seems to be caused by the "#include <irr_v3d.h>"
13:53 sfan5 i changed it to ''#include "irr_v3d.h"''
13:53 sfan5 i'll see if that works
13:59 sfan5 this: https://gist.github.com/sfan5/5099474
13:59 sfan5 alsmost fixes it
13:59 sfan5 *almost
13:59 sfan5 now the same problem with irr_v2d.h
14:02 sfan5 ok, done
14:02 sfan5 https://gist.github.com/sfan5/5099474 should be a working patch that fixes the compile problems
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14:23 Exio can you commit that? *or a pull request so it gets merged later*
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14:24 Exio that was fast
14:24 Exio hmmmm: can you commit a fix for the compile problems?
14:24 hmmmm no, i'm going to school in a minute
14:24 hmmmm what is the problem though
14:24 hmmmm i am not aware of any sort of compile problem
14:24 Exio the fix: [11:02:37] <sfan5> https://gist.github.com/sfan5/5099474 should be a working patch that fixes the compile problems
14:24 Exio [11:02:37] <sfan5> https://gist.github.com/sfan5/5099474 should be a working patch that fixes the compile problems
14:24 Exio oops
14:25 Exio http://dpaste.com/1013207/
14:25 Exio the problem ^
14:25 RealBadAngel hi hmmm, answering to your question from earlier, crafting related patch was well tested
14:25 hmmmm and you don't have irrlicht installed?
14:28 RealBadAngel the formspec one i should close, i need to find a better way to solve some problems
14:28 RealBadAngel facedir one will be out on weekend
14:29 Exio we haz, without the scriptapi "separation" it compiles
14:29 Exio s/separation/split
14:29 hmmmm in "quotations"?
14:29 hmmmm ehm.
14:30 hmmmm well i don't understand why you'd need local header searches
14:30 hmmmm unless you're doing something funny
14:30 Exio git reset HARD~1 or whatever for going back one commit, cmake ..; make and compiles in the same box
14:31 hmmmm there have been several commits since then
14:31 hmmmm whatever
14:31 Exio err, i said that the last night
14:31 Exio not now
14:31 hmmmm https://github.com/minetest/minetest/commit/b3e7d15bd61aa2c8d9bd7fb4a57dbffc4aad7296
14:33 Exio :P
14:34 Exio now, bbl
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15:19 grondilu Hello.  Do you guys know about euclideon?  http://www.youtube.com/watch?v=JVB1ayT6Fdc
15:43 thexyz meh
15:43 thexyz > src/scriptapi.cpp.orig
15:43 thexyz hmmmm: ^
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16:24 sfan5 thexyz: why not remove that?
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16:36 thexyz i wonder what shall i do, either just remove it or remove it and then meld that new commit into previous one
16:36 VanessaE I'd opt for the latter.
16:40 * sfan5 too
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17:07 thexyz https://github.com/minetest/minetest/pull/52#issuecomment-14510304
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20:19 RealBadAngel http://pastebin.com/3rTybXM6
20:20 RealBadAngel just made fresh mt install with usual couple of mods
20:20 RealBadAngel and 2 questions risen. what the hecks digs air there? and why "im moving too fast"
20:27 RealBadAngel also, created new world, checked "creative"
20:27 RealBadAngel started the server, joined
20:28 RealBadAngel world is not in creative mode
20:29 PilzAdam is it reproduceable?
20:29 RealBadAngel try it
20:30 RealBadAngel i tried to create world 2 times, same effect each time
20:30 RealBadAngel "this moving too fast" is the anti cheat code
20:30 RealBadAngel have to disable this shit
20:31 PilzAdam cant reproduce the creative thing
20:31 RealBadAngel i just downloaded all new sources
20:32 RealBadAngel compiled and tried
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21:32 hmmmm oh shit
21:32 hmmmm xyz did you get rid of that already
21:33 thexyz oh
21:33 thexyz i completely forgot
21:33 thexyz about it
21:33 thexyz sorry
21:33 hmmmm i was in a hurry, i was late for school
21:34 hmmmm wow, hasufell sounds angry
21:35 hmmmm why do people want to use system versions of the libraries anyway?
21:42 thexyz we probably should add *.orig *.rej to gitignore
21:52 hmmmm what is .rej?
21:53 thexyz a file patch creates when it fails to apply patch
21:54 hmmmm ahh
21:54 hmmmm you want me to do that?
21:54 hmmmm guess we can make a commit that removes scriptapi.cpp.org and adds those to .gitignore, and we can smoosh it all up with PlizAdam's most recent commit
21:57 hmmmm or no, i'll fix up my most recent by removing scriptapi.cpp.org and we can keep all the .gitignore additions in just that other commit
21:57 hmmmm so don't change anything, hold on.
21:58 thexyz that's why i asked you instead of changing things myself
22:10 hmmmm wooohoo force updating is great
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