Time Nick Message 03:25 hmmmm alright yeah, i'm going to do quite a bit of merging 03:26 hmmmm first things first, the new emerge stuff, but i am having problems with duplicate commits 03:26 hmmmm then finite liquids, RBA's vertex rotation stuff, and there was something else i had to do as well 03:26 RealBadAngel hi hmmmm 03:26 hmmmm hey 03:26 RealBadAngel i got a problem with facedir 03:26 hmmmm oh noes 03:26 RealBadAngel i havent expected it 03:27 hmmmm i'm not sure if i can help you 03:27 hmmmm i have no clue about any of that stuff 03:27 RealBadAngel texture atlas when on fucks up all nodeboxes textures :) 03:27 VanessaE hmmmm: do what i do in that case: re-clone master, copy -av your changes back over to it, and push :-) 03:27 VanessaE it's the nuclear option, but if you do it from orbit, you can at least be sure. 03:27 VanessaE ;) 03:28 RealBadAngel i noticed that just before pulling, on last test stage 03:28 hmmmm i am going to nuke my local master and try this again. 03:28 RealBadAngel because i do have it always off 03:28 hmmmm unless i can figure out how to remove a specific commit 03:29 VanessaE can't you reset and rebase/squash? 03:29 RealBadAngel need to find the reason why texture atlas went nuts 03:29 hmmmm 7f240aea1e55b0714e80ef6ab7172b58b0729f75 7b30b861b6529d10083c62f1169b7383271bac52 03:29 hmmmm ah that's not a duplicate, but the hashes look close 03:29 hmmmm how am i going to do this... 03:31 hmmmm maybe i just cherry-pick each one 03:32 VanessaE surely there's a more graceful way to do that 03:33 hmmmm there is but i'd spend more time trying to figure out how to do it the right way than just doing it 03:38 RealBadAngel ok, looks like i found the reason 03:38 RealBadAngel will fix when got back from work 03:39 RealBadAngel stupid atlas 04:19 hmmmm okay.... *drumroll please* 04:20 hmmmm IDS HABBIDING! 04:20 ecube what is that 04:20 ecube no, seriously, what IS that 04:21 hmmmm ids doo lade! 04:21 hmmmm y dozen u stobbit! 04:21 hmmmm u wooden lisen! 04:21 hmmmm alright. *phew*. now with that out of the way, let me get to the other branches 04:22 * VanessaE hands hmmmm a tissue 04:22 VanessaE your nose is stuffed. 05:12 hmmmm vanessa, anaglyph was added a looooooooooooooooooooong time ago 05:13 VanessaE I thought it might have been, told you I didn't wanna look like a moron ;) 05:14 hmmmm great job 05:14 hmmmm https://github.com/minetest/minetest/commit/bb454b184656735b51fea17a0cb6276514b1c8c1 05:14 VanessaE lol 05:14 hmmmm need to clear some old branches that lack relevance. 05:42 hmmmm going through old pull requests. i closed 6 of them so far. 05:44 VanessaE 40 more to go O.o 05:44 hmmmm many of these are tough 05:44 VanessaE I'm sure 05:46 hmmmm god i am probably coming off as really mean in my closing comments 05:47 VanessaE like? 05:47 VanessaE nevermind 05:47 VanessaE I see 05:47 VanessaE mean? no. Maybe a little...raw? 05:56 hmmmm wtfrig, there's still no 0.4.5 05:56 hmmmm didn't we agree on 0.4.5 being out like 2 weeks ago? 05:56 VanessaE it got ... delayed 05:57 hmmmm there's more than enough to call this 0.4.5... it needs to be done immediately. feature freeze right here, i say. we need to come to a consensus about it though. 05:58 VanessaE feature freeze is fine 05:58 hmmmm we really need a mailing list or core-developer-only forum section for these kinds of things 05:58 VanessaE but there are random bugs that need fixed imho 05:58 hmmmm such as? 05:58 VanessaE (none of which are necessarily trivial) 05:58 VanessaE oh crashes, memory usage, the routine sort of stuff that's a bitch to fix 05:58 hmmmm sure we'll fix those before 0.4.5 comes out 05:59 hmmmm but nevermind that. crashes? tell me more about that 05:59 VanessaE well for example, 05:59 VanessaE everyone knows about that random F10 crash. Another I reported recently is a weird crash on unexpected focus change 06:00 hmmmm random F10 crash? i never heard of it 06:00 VanessaE all I know about it is it's worse for Linux users, about 25% of the time hitting F10 to open the console segfaults the client. 06:01 hmmmm hrm 06:02 hmmmm i am hitting F10 like crazy, and the amount of crashes is 0, which makes it 0% 06:02 VanessaE yup, every time I try to deliberately reproduce it, I can't 06:02 hmmmm can you gather up some debug output perhaps 06:02 VanessaE I will try 06:04 VanessaE I wonder if it depends on how long the client has been running 06:05 hmmmm by the way vanessa, moretrees is awesome. you and RBA really did a great job on that 06:05 VanessaE thanks. 07:12 thexyz I can add such section to the forum 07:37 ecube VanessaE: I would say so, it never happens unless I open F10 after a while of playing 07:41 VanessaE well it just refuses to crash.. stupid thing is making a fool of me :) 07:42 ecube play for a while and let players chat a lot 07:43 ecube it couudl possibly be the excess data 10:26 Taoki The finite liquids in master are fantascit! Although sometimes act a bit incorrectly... especially when running down slopes. But what exists works very awesomely so far, wonderful feature :D 10:36 proller enjoy 8) 10:37 proller what is incorrectly ? 10:38 Taoki proller: Mainly 3 major problems I can point out. 1 - As water flows downgill, at some point it stops while remaining in flowing state (diagonal position). 2 - Sometimes bits of water might be left in some places, but no water appears (I can tell by the physics), while there are other rendering glitches too. 3 - If you make a basin and dig a block out, water equalizes correctly, but it doesn't ... 10:38 Taoki ... end up being still water, and remains floating water in some places 10:39 Taoki **downhill 10:39 Taoki Other than that it seems perfect :) If those issues can be fixed, I militate for enabling this by default 10:40 proller diagonal - it is visual bug, need to correct 10:42 Taoki I think there's also some flowing downhill that doesn't quite get finished, and some water remains stuck where it could keep flowing till it ends up in a hole 10:46 proller i know about stuck on stairs - its ballance between various bugs, if it will fixed - other bugs will appear, like water will fall by diagonal 14:09 RealBadAngel hi hmmmm 14:10 RealBadAngel just got back from work 14:10 hmmmm hi 14:10 hmmmm going off to school then a doctor's appointment right after 14:10 RealBadAngel ok, i will take my time to fix atlas glitch 14:10 RealBadAngel i know what caused that 14:11 RealBadAngel good i catched the issue before merging 14:12 RealBadAngel but anyways imho atlas code shall be removed 14:12 hmmmm yes, i thought we released 0.4.5 like two weeks ago but apparently not 14:12 hmmmm so i want to do a code freeze soon 14:12 RealBadAngel lemme join with 6d facedir before it 14:13 RealBadAngel then lets allow 1 week of tests 14:13 hmmmm right 14:13 RealBadAngel and some bugfixes 14:13 hmmmm so really feature freeze 14:13 RealBadAngel but no new features 14:13 RealBadAngel and by weekend lets advance 14:14 hmmmm right, i want your stuff in there before i do this, i need to set the default loglevel to action, and then that's it, nothing more, we have it test for a week, then release as 0.4.5 14:14 RealBadAngel oke doke 14:14 hmmmm there's way too much stuff 14:14 hmmmm we can't continue on as 0.4.4 any longer 14:15 RealBadAngel i might also ask some native speaker for some help 14:15 hmmmm i'm also going to officially document all the new config file settings and lua api 14:15 RealBadAngel 6d facedir is a complex idea, some1 need to help me write docs for it 14:15 hmmmm i'd like to help with that, but i need to figure out how it works and everything 14:16 RealBadAngel you can test it 14:16 RealBadAngel get my tree, turn off atlas and play 14:16 hmmmm soo anyway.... who has ops to this channel exactly 14:16 RealBadAngel idk 14:17 darkrose I used to, dunno if I still do 14:17 RealBadAngel https://github.com/RealBadAngel/minetest 14:18 RealBadAngel thats the source, and here is tool to rotate all the stuff 14:18 RealBadAngel http://realbadangel.pl/facedirtools.zip 14:18 RealBadAngel screwdriver 14:18 RealBadAngel try to use it for the 1st time, messages will tell you everythin you need to know 14:19 RealBadAngel VanessaE suggested that the screwdriver shall be part of minetest-game 14:21 RealBadAngel btw, some images from tests: http://i.imgur.com/7EW3u8K.jpg 14:21 RealBadAngel http://i.imgur.com/m9sInWR.jpg 14:22 RealBadAngel those above shows all possible rotations of 1 nodebox from stairs+ 14:51 RealBadAngel well im trying to fix texture atlas glitch 14:52 RealBadAngel and im pretty close to sayin that atlas is completely obsolete and causing just problems 15:26 thexyz hmmmm: I have 15:26 thexyz but I cannot modify its access list 15:32 thexyz celeron55: may I have +f? 17:16 VanessaE ain't this a bitch. I got an F10 crash right after starting my client - but OF COURSE I wasn't running a debug build, and nothing appeared in the log. let's try this again with that setting. 17:18 Calinou no segfault when opening chat console for me 17:20 VanessaE it definitely isn't as crashy as it used to b 17:20 VanessaE be 17:22 sfan5 VanessaE: tip always run a debig build and run with gdb 17:23 sfan5 *tip: 17:23 VanessaE hah 17:23 sfan5 *debug 17:23 sfan5 :/ 17:23 VanessaE run it under gdb... and wait a week for each frame to render ;) 17:24 sfan5 running minetest debug build under gdb causes no performance drop for me 17:24 VanessaE Reading symbols from /usr/local/bin/minetest...(no debugging symbols found)...done. 17:24 VanessaE huh? 17:25 VanessaE I built it with debug enabled... 17:26 sfan5 did you set CMAKE_BUILD_TYPE to Debug ? 17:26 VanessaE yup 17:26 VanessaE cmake -DRUN_IN_PLACE=0 -DCMAKE_BUILD_TYPE=Debug ; make clean; make -j12; sudo checkinstall --fstrans=no --backup=no -y 17:26 VanessaE that was my build line. 17:26 sfan5 hm 17:26 sfan5 how big is minetest (executeable) 17:27 VanessaE about 8 megs 17:27 sfan5 that definietly doesn't contain debug symbols 17:27 VanessaE oh wait 17:27 sfan5 my minetest exec was 42 megs with debugging symbold 17:27 sfan5 *symbols 17:27 VanessaE checkinstall probably stripped it. 17:28 sfan5 yeah 17:29 VanessaE let's try one more time (third time's the charm?) 17:38 VanessaE sfan5: much better. now it weighs in at a hefty 46 MB :) 17:38 sfan5 \o/ 18:30 iqualfragile its good to see that some pull reqests got merged in (and RealBadAngel understood that seeds are not that evil) 18:37 PilzAdam VanessaE, do you have a debug build of irrlicht? 18:37 PilzAdam https://github.com/minetest/minetest/issues/149#issuecomment-7140692 18:37 VanessaE nope 18:37 VanessaE HAH! 18:37 VanessaE I KNEW someone had documented it, I just couldn't find it 18:47 sfan5 i went on a hunt for that bug with a debug build of irrlicht and minetest, but i gave up 18:48 sfan5 CMakeFiles/minetest.dir/objects.a(game.cpp.obj):game.cpp:(.text+0x1c8e9): undefined reference to `_glReadPixels@28' 18:48 sfan5 apparently windows doesn't approve saving the pixels of the current opengl view 18:53 VanessaE make -NDEBUG=1 is sufficient to tell irrlicht to build in debug mode? 19:03 VanessaE well it's installed. 19:03 Exio VanessaE: checking issues in github, i just got some broken links ( https://github.com/minetest/minetest/issues/100 ) :P 19:04 Exio no idea about others 19:04 VanessaE oh, well.. *shrug* 19:04 VanessaE that bug has a workaround now anyway 19:05 VanessaE I don't have the images that were referenced anymore but it's easy to reproduce, if it's still happening. 19:15 * Calinou suggets: put ENABLE_GETTEXT=1 and ENABLE_FREETYPE=1 by default 19:15 Calinou and edit README.txt accordingly to install them 19:15 Calinou libgettextpo0 libfreetype6-dev 19:16 PilzAdam they enabled automatically is cmake detects them 19:16 PilzAdam +are 19:16 PilzAdam s/is/if 19:17 Calinou not for gettext, and not sure for freetype 19:17 Calinou I had gettext around for a while, the game was compiled without it 20:16 hmmmm thexyz, i say that because i wanted to add "FEATURE FREEZE IN EFFECT" to the topic 20:16 hmmmm just so people get the message 20:18 proller maybe merge before freeze https://github.com/minetest/minetest_game/pull/128 - for more intresting digging with finite liquids 20:19 hmmmm the feature freeze started last night 20:19 hmmmm besides, that's not related to the core... i have nothing to do with that 20:20 proller its not a big feature 23:34 hmmmm ah i have ops! 23:34 VanessaE uh oh. 23:34 * VanessaE hides 23:35 Exio what? hmmmm has op? 23:35 * Exio walks away 23:36 VanessaE hmmmm: I have debug builds of MT and irrlicht running, as soon as F10 bombs again I'll provide a backtrace, if it'll be useful. 23:36 hmmmm it will be