Time Nick Message 14:23 PilzAdam hmmmm, what do you think about a map generator where one can specify the type and thicknes of the layers in minetest.conf? 14:24 hmmmm that's planned for v7 14:24 PilzAdam oh, ok 14:24 hmmmm you really want to make a map generator, don't you 14:25 PilzAdam I want to make it as easy as possible for people to get flat maps 14:25 hmmmm adam, making a new map generator is intended to be a really big thing with a fundamentally different *approach* to map generation, not the same thing with a new feature or two added 14:25 RealBadAngel whats so good in flat maps? 14:26 PilzAdam RealBadAngel, you have enought space to build 14:26 PilzAdam t 14:26 RealBadAngel and what has map generator to do with it? flat map means no mapgen at all 14:26 PilzAdam *-t 14:27 PilzAdam no, thats called empty map 14:27 hmmmm no mapgen means you just keep falling 14:27 hmmmm in complete darkness 14:27 RealBadAngel you know what i mean 14:27 RealBadAngel flat means no all that funny stuff we work hard to make 14:32 RealBadAngel i agree it could be useful sometimes, but still, i would like to see real landscape first 14:34 RealBadAngel hmmmm, it possibly turn out, that L-Systems (simplified LOGO for its use in fact) could be used to generate structures 14:35 RealBadAngel i saw already some very interestin screenshots to prove it 14:36 RealBadAngel it could be a way to make also dungeons/buildings whatever on mapgen without changing C++ engine with it 14:37 RealBadAngel lua could only pass building plans (like for trees) and c++ will make them 14:39 RealBadAngel im really suprised by that, i wasnt expected such use of treegen 15:17 sfan5 hello? 15:23 sfan5 http://pastie.org/pastes/6043327/text 15:52 celeron55 i don't see a problem in supporting completely flat and empty maps in some user-friendly way 15:52 celeron55 if some users want it 15:54 sfan5 is everyone ignoring me? 17:38 PilzAdam hmmmm, why do you define MapgenV6::make_tree when we have treegen::make_tree? 19:33 markveidemanis Hi 19:34 markveidemanis marktraceur 19:34 markveidemanis marktraceur 19:34 thexyz what the hell 19:34 marktraceur Wow. 19:36 markveidemanis DONT! 19:37 markveidemanis wheres chanserv 19:38 marktraceur Cool beans. 19:38 marktraceur markveidemanis: How can we help you? 19:39 markveidemanis By UnBanning Me 19:39 thexyz markveidemanis: don't spam this channel, ever 19:40 thexyz read the /topic and get ready to be /kickbanned 19:40 marktraceur markveidemanis: I've given you some thoughts about how to get unbanned. You don't appear to be following any of them. 19:40 markveidemanis i tried, but the 3G gave up 19:41 thexyz marktraceur: better switch to query 19:41 marktraceur *shrug* 19:41 marktraceur I'll unban him later. 19:41 VanessaE *shakes head* 19:46 marktraceur VanessaE: You disagree? 19:47 VanessaE not with you, no. that was a general "pff, whatever" shaking of the head, directed at him, not you. 19:47 marktraceur Ah K. 19:54 Jordach i'd suggest permaban 19:59 marktraceur Jordach: To what end? 19:59 marktraceur He's generally benign, just a bit annoying sometimes 19:59 Jordach a month 20:00 Jordach you cant have a consequence that lasts five seconds 20:00 marktraceur I think it's caused enough trouble for him already 21:29 hmmmm PlizAdam, because that treegen::make_tree was added _after_ MapgenV6::make_tree 21:30 hmmmm RealBadAngel, I suspected as much, that's why I really like the L-system stuff 21:31 hmmmm it would be neat to add randomness to either add randomness to the rules or add a rule to add randomness in some form, though 21:32 hmmmm as for the flat mapgen option, i have to think about this more 21:33 hmmmm to make it 'more user-friendly' than modifying 3, or perhaps 4 minetest.conf values, what i'd rather do is have 'flat' as a mapgen flag 21:33 hmmmm MG_FLAT or something 21:33 hmmmm which means you'd have to OR it into mg_flags 21:35 hmmmm alright, look, i guess we can make the field into a comma delimited set of strings for each flag 21:35 hmmmm if the first character of the flags field is a number then we'll interpret it as an integer as it currently is, otherwise, the textual flag thing 21:36 hmmmm how to do this without uglying up code/duplicating another settings::get call, i'm not sure, might have to add something new to the Settings class 21:36 hmmmm but please not right now, i just got home and i'm tired, i want to eat dinner and sleep.. 21:38 VanessaE sleep? 21:38 VanessaE what's that? 21:39 hmmmm alright i'll tell you what. after i get done with everything i'll stash my current changes, make a new branch labeled 'emerge', dump what i have into that, add the log level config thing, then add the settings thing and change mg_flags format, and clean up mapgenv6 a bit 21:39 hmmmm i also need to merge the crap i have into master.