Time Nick Message 05:17 hmmmm indeed, the more i look at JThread, the more I hate it 05:17 hmmmm why does it need all that extra crap 05:17 hmmmm the functionality it has could be done in one-liners in both pthreads and win32 05:18 hmmmm in any case, i'm making the pthread_t/HANDLE types public so I can do what I need to with them 08:32 celeron55 https://github.com/celeron55/minetest/pull/459 08:32 celeron55 ^ my suggestion would be to try this, and if it becomes crap in some way, then trash it 08:33 celeron55 or does somebody have experience of pulling doxygen into a project and it turning out to be bad? 08:34 celeron55 i'd figure it would give more pros than cons, but i have only used it as documentation of various libraries from the user standpoint 14:24 RealBadAngel celeron55, if it at the very end can generate browseable overview of all methods aviable i vote for lets try 18:53 rubenwardy is this true: http://forum.minetest.net/viewtopic.php?pid=67611#p67611 18:54 PilzAdam yep 18:56 PilzAdam rubenwardy, the reason why we dont have it is, that Taoki said there is a bug in bone attachment 18:56 Taoki PilzAdam: Not in bone attachment! The bug is with animation blending and bone control due to an Irrlicht bug 18:57 Taoki Attaching to bones works. Am actually waiting for RBA to look into making hand-held items, IIRC it was on his list. But anyone else can try 18:57 Taoki I tested bone attachments before models were in, and IIRC it worked well 20:54 F00 Is it intentional that fast move doesn't affect swimming/climbing? 21:24 hmmmm FOO, yes that's intentional 21:25 F00 That's... rather annoying