Time Nick Message 06:38 hmmmm oh no 06:38 hmmmm i'm afraid the lua stack might not be able to hold a multi-dimensional array that's too large 06:44 hmmmm now what's up with getting a table insert function, why can't lua_newtable be used? 14:01 RealBadAngel hi all 15:06 hmmmm just curious, what's the holdup on some pull requests 15:16 RealBadAngel hmmmm, http://pastebin.com/L2Ukad0U 15:16 RealBadAngel implementation of stacks in Lua 15:16 RealBadAngel i used that to store matrices on stacks 15:17 hmmmm huh? what does that do? 15:17 hmmmm that's in Lua... 15:19 RealBadAngel i thought you were talkin bout stacks in Lua 15:20 hmmmm yeah, on the C++ side. i need to return a mutli-dimensional array that has the potential to be really big. 15:20 hmmmm also it would be really nice if i didn't have to do a copy like i'm currently doing 15:28 hmmmm like, i *think* this is approximately what i need to do in order to return a 2d array http://ideone.com/RCjBws 15:33 hmmmm from what i'm reading, unless i'm understanding this wrong, i should be able to create a table of X elements and use lua_setfield() to fill it in.... 15:39 hmmmm looks like i need to use lua_checkstack to ensure that it's big enough for my table 16:11 hmmmm ah! way more simple than i thought. all i need to worry about is just pushing the number and using rawseti 16:11 hmmmm no having to "get the table insert function" 20:59 Taoki Updated MineTest and checking out the latest changes. I wholeheartfully salute the initiative of a builtin server list. At last :) 21:00 Taoki Can you configure the list URL in minetest.conf though, or is it hard coded? Out of curiosity 21:00 PilzAdam you can configure it 21:01 Taoki awesome 21:01 PilzAdam we also have particles now 21:01 PilzAdam and this stuff: http://dl.dropbox.com/u/82342922/0.4.x-changelog.txt 21:02 Taoki yay! Last time I checked particles were hackish LUA entities, which would get stuck and break (and were selectable) 21:02 Taoki About tweaking the map generator: I hope this is just temporary... until the mapgen is moved to LUA 21:03 RealBadAngel and trees :) 21:03 RealBadAngel http://realbadangel.pl/palmHD.png 21:04 Taoki fun stuff 21:07 Taoki Some of the changes in that change log are simply amazing (considering the short amount of time they were done in). A lot of bad although little things I noticed were solved there. Congrats everyone <3 21:09 hmmmm i feel like things aren't going fast enough 21:10 RealBadAngel then code somethin instead of chattin ;) 21:11 RealBadAngel im doin atm 128x textures for all the trees 21:16 Taoki Is it normal that transparent water stops being transparent sometimes? 22:00 Taoki RealBadAngel: I'm seeing some of your tree mods on VanessaE server. I really like them :) They add a lot and make everything very beautiful. I hope c55 will agree to put them upstream, especially since I heard a LUA treegen already is in 22:00 Taoki I don't like the texture for the trunk of trees is all... other than that very nice 22:00 Taoki I think that's the jungle tree texture 22:01 RealBadAngel thx 22:01 RealBadAngel jungle tree texture is the old default one 22:02 RealBadAngel also beech has old default tree textures