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IRC log for #minetest-dev, 2013-01-24

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All times shown according to UTC.

Time Nick Message
03:06 doserj left #minetest-dev
05:22 ecube joined #minetest-dev
06:38 hmmmm oh no
06:38 hmmmm i'm afraid the lua stack might not be able to hold a multi-dimensional array that's too large
06:44 hmmmm now what's up with getting a table insert function, why can't lua_newtable be used?
07:50 rsiska joined #minetest-dev
10:24 Taoki joined #minetest-dev
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13:24 hmmmm joined #minetest-dev
14:01 RealBadAngel hi all
14:18 iqualfragile joined #minetest-dev
15:06 hmmmm just curious, what's the holdup on some pull requests
15:16 RealBadAngel hmmmm, http://pastebin.com/L2Ukad0U
15:16 RealBadAngel implementation of stacks in Lua
15:16 RealBadAngel i used that to store matrices on stacks
15:17 hmmmm huh?  what does that do?
15:17 hmmmm that's in Lua...
15:19 RealBadAngel i thought you were talkin bout stacks in Lua
15:20 hmmmm yeah, on the C++ side.  i need to return a mutli-dimensional array that has the potential to be really big.
15:20 hmmmm also it would be really nice if i didn't have to do a copy like i'm currently doing
15:26 ecube joined #minetest-dev
15:28 hmmmm like, i *think* this is approximately what i need to do in order to return a 2d array  http://ideone.com/RCjBws
15:33 hmmmm from what i'm reading, unless i'm understanding this wrong, i should be able to create a table of X elements and use lua_setfield() to fill it in....
15:39 hmmmm looks like i need to use lua_checkstack to ensure that it's big enough for my table
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16:11 hmmmm ah!  way more simple than i thought.  all i need to worry about is just pushing the number and using rawseti
16:11 hmmmm no having to "get the table insert function"
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20:59 Taoki Updated MineTest and checking out the latest changes. I wholeheartfully salute the initiative of a builtin server list. At last :)
21:00 Taoki Can you configure the list URL in minetest.conf though, or is it hard coded? Out of curiosity
21:00 PilzAdam you can configure it
21:01 Taoki awesome
21:01 PilzAdam we also have particles now
21:01 PilzAdam and this stuff: http://dl.dropbox.com/u/82342922/0.4.x-changelog.txt
21:02 Taoki yay! Last time I checked particles were hackish LUA entities, which would get stuck and break (and were selectable)
21:02 Taoki About tweaking the map generator: I hope this is just temporary... until the mapgen is moved to LUA
21:03 RealBadAngel and trees :)
21:03 RealBadAngel http://realbadangel.pl/palmHD.png
21:04 Taoki fun stuff
21:07 Taoki Some of the changes in that change log are simply amazing (considering the short amount of time they were done in). A lot of bad although little things I noticed were solved there. Congrats everyone <3
21:09 hmmmm i feel like things aren't going fast enough
21:10 RealBadAngel then code somethin instead of chattin ;)
21:11 RealBadAngel im doin atm 128x textures for all the trees
21:16 Taoki Is it normal that transparent water stops being transparent sometimes?
21:45 nyuszika7h_ joined #minetest-dev
22:00 Taoki RealBadAngel: I'm seeing some of your tree mods on VanessaE server. I really like them :) They add a lot and make everything very beautiful. I hope c55 will agree to put them upstream, especially since I heard a LUA treegen already is in
22:00 Taoki I don't like the texture for the trunk of trees is all... other than that very nice
22:00 Taoki I think that's the jungle tree texture
22:01 RealBadAngel thx
22:01 RealBadAngel jungle tree texture is the old default one
22:02 RealBadAngel also beech has old default tree textures

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