Time Nick Message 15:23 kaeza hehe right 15:25 Jeija what about https://github.com/celeron55/minetest/pull/390 ? 15:25 VanessaE hey Jeija 15:26 Jeija Hey VanessaE, hey everyone 15:26 kaeza hey 15:26 iqualfragile hi 15:26 Jeija My pull request adds repeated block placement when holding the right mouse button 15:27 VanessaE jeija: I haven't looked yet, will that code just repeatedly right-click, or does it check for which direction each new block is to be placed? so that for example, if you start building horizontally, it keeps going only horizontally 15:27 VanessaE so that you don't accidentally pile up a bunch of cobble while building a bridghe 15:27 VanessaE bridge* 15:28 PilzAdam thexyz, Ive tested this and it seems to work: https://github.com/celeron55/minetest/pull/390 15:28 Jeija It doesn't check for the direction, but e.g. minecraft also doesn't have that 15:29 RealBadAngel hi Jeija, PilzAdam and others 15:29 RealBadAngel personally i would rather ask whats bout https://github.com/celeron55/minetest/pull/372 15:30 RealBadAngel and whos ass has to be kicked to get it merged ;) 15:31 RealBadAngel its a needed stuff 15:32 PilzAdam I have tested this and it works 15:32 PilzAdam now thexyz has to agree 15:32 RealBadAngel stop pushin responsibilies further :) you also have rights to do so 15:32 rubenwardy I like pull/390, it would be usefull 15:33 rubenwardy pull/372 would be excellent 15:33 RealBadAngel and dont complain you dont know c++ because its obviously a lie :) 15:33 VanessaE +1 for #372 15:34 Jeija Haven't heard that many opinions on #358 (https://github.com/celeron55/minetest/pull/385); What about that? 15:34 VanessaE #390 should check for and only build in the direction of the initial click 15:34 RealBadAngel Jeija: as some1 said, such small things make game lookin good 15:34 RealBadAngel +10 15:35 Jeija VanessaE: That may rather confuse people in some situations 15:35 RealBadAngel i dont think so 15:35 PilzAdam RealBadAngel, c55 said that two of the people who have push access have to agree to push pull requests 15:35 VanessaE jeija: maybe, but it's better to limit it and risk confusion than for the user to have to go back and dig up all the excess that got misplaced 15:36 RealBadAngel PilzAdam, ok, find another one :) 15:36 Jeija Maybe, VanessaE; I'd like to listen to some other opinions and maybe implement your proposal 15:36 VanessaE sounds fair. 15:37 VanessaE regarding fov/#385...meh, as long as I can turn it off via the config. 15:37 VanessaE I found that behavior in blockplanet to be very disorienting 15:37 VanessaE (or was it minetest++? anyway, same thing) 15:37 Jeija VanessaE, in blockplanet it was exaggerated 15:37 PilzAdam VanessaE, the repeat_place is exactly like Minecraft or Terasology do it; so it would be better to leave it like this 15:38 VanessaE PilzAdam: negative - we should strive to be better than those cheap knockoffs ;-) 15:38 Jeija I think your proposal for the direction of repeated placement can be really annoying when building a wall 15:39 VanessaE jeija: fly up to +4 above the terrain, look down, right click and hold to build a vertical stack, keep holding the button and slowly move n/s/e/w, the build direction would still be vertical but it would keep restarting at each new X/Z coordinate. result? a wall. :-) 15:39 VanessaE that's how one would build a wall using my suggestion 15:40 Jeija Not everyone wants to build a wall that way, e.g. if it is just 2 blocks tall. Then you can simply walk on the ground and hold the right mouse button. 15:40 VanessaE true 15:41 PilzAdam holding the mouse button equals clicking many times 15:42 PilzAdam so VanessaE's proposal would be illogical 15:43 * VanessaE shrugs 15:43 Jeija and it may also be used for other stuff, like PilzAdams on_rightclick node implementation 15:43 VanessaE it was just an idea 15:46 VanessaE the smae would, btw, hold true for building a wall by just walking along the ground. I'm just trying to avoid the wall suddenly stepping in one direction or another away from the direction the wall obviously runs 15:46 VanessaE same* 15:49 rubenwardy (15:47:39) rubenwardy1: how about do something like noclip? 15:49 rubenwardy (15:47:51) rubenwardy1: noswerve 15:56 sapier https://github.com/celeron55/minetest/pull/387 can someone pull this (fix buttons in luashown formspecs)? or are there any changes required to be in state for pull? 16:04 PilzAdam celeron55, https://github.com/celeron55/minetest/pull/389 16:08 thexyz PilzAdam: shouldn't it be float repeat_rightclick_timer = 0; 16:09 celeron55 "^ Note: is not called when wielded item overrides on_place" 16:09 celeron55 also: the intention is to get rid of redef_wrapper 16:09 celeron55 as is noted in the file 16:09 PilzAdam celeron55, should i create a new method minetest.rightclick and do the callback there? 16:10 PilzAdam and change the deafault callbacks from item_place to rightclick() 16:11 celeron55 umm... "dig" and "place" are the names of the controls, in addition to being the names of the default actions for them 16:12 PilzAdam ok 16:13 PilzAdam so Ill add this note to lua-api.txt 16:13 sapier celeron: is there any additional change required for this? https://github.com/celeron55/minetest/pull/387 16:13 PilzAdam we can get rid of redef_wrapper in another commit 16:13 PilzAdam is everything else fine? 16:14 celeron55 sapier: serializeLongString writes the length as 32 bits, serializeString writes it as 16 bits 16:15 celeron55 why did you change the first len to be wrong 16:15 celeron55 umm.. 16:15 celeron55 actually, you changed it to be right 16:15 sapier yes it's been wrong before 16:16 celeron55 i think it's acceptable now 16:16 sapier thx 16:16 Jeija What about my pull requests? e.g. https://github.com/celeron55/minetest/pull/390 16:17 celeron55 so what about my problems next 16:17 PilzAdam Jeija, PilzAdam: shouldn't it be float repeat_rightclick_timer = 0; 16:17 celeron55 i need to find one more upstream dev who would be interested to pull the survival aspect forward 16:18 PilzAdam celeron55, Ill push this on_rightclick thing now 16:21 PilzAdam ok, done 16:21 PilzAdam then there are two things to be changed in minetest_game 16:21 PilzAdam 1st: https://github.com/PilzAdam/minetest_game/commit/142fc1c81fe50dfe0eda6c75d3ffd9c7b3438c94 16:22 PilzAdam 2nd: https://github.com/PilzAdam/minetest_game/commit/14d552d306b024f1507d0e49ffccfeee53b5cd05 16:22 celeron55 i could see this coming 8) 16:22 VanessaE wait, 16:23 VanessaE is there a graceful way to check, from Lua, if on_rightclick() is defined? 16:23 celeron55 why would you need to, in the first place? 16:23 celeron55 those are supposed to be opaque abstractions 16:24 VanessaE celeron55: to allow a mod to adapt its doors (e.g. my homedecor mod) to whichever paradigm is in use 16:24 celeron55 hmm, so version compatibility 16:24 VanessaE more or less yeah 16:25 VanessaE Iknow one way to check I guess, but it's messy 16:25 celeron55 one way to solve it would be add a flag like "on_punch_is_on_rightclick = true," which would be scheduled to be deprecated in some reasonable time, like two releases into the future 16:26 VanessaE if type(on_rightclick) == "function" then [do stuff] end 16:26 VanessaE yeah, a flag is probably a good idea. 16:27 VanessaE (the above type() would only work if it is used to decide between two register_node() calls) 16:30 celeron55 maybe we should add minetest.api_features which would be a table like {node_on_rightclick = true, ...} 16:30 celeron55 that would be opengl-like versioning, so to say 16:31 celeron55 (which means it's a pretty solid concept) 16:31 PilzAdam Id prefer mods just provide two versions (one for 0.4.4 and one for latest dev) 16:31 PilzAdam (see my beds mod: http://minetest.net/forum/viewtopic.php?id=2625) 16:32 celeron55 but if a mod maintainer wants to support both easily, and the only thing it would require is such a simple built-in table, why not? 16:32 PilzAdam I just say there are other solutions 16:33 PilzAdam but maybe some people have the glorious idea to assert(minetest.api_feature.node_on_rightclick) ;-) 16:34 celeron55 i don't see that as too bad 16:34 celeron55 i assume you mean if they do that when there is no very good reason to 16:35 PilzAdam I dont think mods should "crash" the server that easy 16:35 PilzAdam crash as in stop running 16:36 celeron55 umm... 16:36 celeron55 maybe you should explain more, i don't see how this can be so bad by your thinking 16:37 PilzAdam well, If a mod wants to check if a feature exists it should just if feauter then [whole mod code] else nothing 16:37 PilzAdam *feature 16:38 PilzAdam and not force the server admin to delete the mod 16:38 celeron55 is there a real-world exaple of anything like this causing anything like you imagine 16:38 celeron55 example* 16:38 PilzAdam its all theoratically 16:39 celeron55 please somebody else say something 16:39 PilzAdam maybe Im just completly wrong 16:40 celeron55 i'm not going to force this down PilzAdam's throat by only myself because i have less experience of the minetest API 16:40 celeron55 but if somebody else agrees with me, then i will 16:41 darkrose I agree 16:41 celeron55 anyway, this is how the implementation would look like http://paste.dy.fi/9Ub 16:41 darkrose if a mod starts crashing servers, for whatever reason, people just won't use it... or they can stfu... either way not dev's problem 16:42 sapier maybe a feature version number for a feature would be good too? 16:42 celeron55 no, never 16:43 celeron55 it creates huge problems for eg. forks 16:43 celeron55 simple flags should be bearable 16:44 celeron55 minetest is designed to allow fair and easy competition in case the main project goes crazy 16:45 celeron55 which might sound odd, but it goes in line with being FOSS 16:45 sapier1 has my suggestion about feature version number reached irc server? my conection got lost 16:46 celeron55 log, look at the goddamn log 16:46 celeron55 i wonder what thexyz thinks 16:46 celeron55 and VanessaE 16:47 thexyz that minetest.api_features is nice but way too long, shouldn't it be minetest.features? 16:51 celeron55 i guess that is fine 17:00 PilzAdam thexyz, Jeija has fixed what you mentioned above: https://github.com/celeron55/minetest/pull/390 17:12 thexyz PilzAdam: shouldn't it reset timer if !input->getRightState() ? 17:13 thexyz well, I don't think that could lead to some odd behavior 17:15 PilzAdam what does getRightState() return? 17:17 hmmmm the wrong state 17:17 hmmmm now git! 17:17 celeron55 it returns a pink elephant 17:17 celeron55 and mushrooms 17:18 celeron55 it returns a boolean of whether the right mouse button is being held down 17:18 thexyz add "else repeat_rightclick_timer = 0;" after repeat_rightclick_timer += dtime; 17:19 celeron55 yes 17:19 PilzAdam is this necessary? 17:19 celeron55 hmm 17:19 celeron55 actually, it isn't 17:20 celeron55 it might be 17:20 PilzAdam lemme test 17:20 celeron55 i think input->getRightClicked() returns true when the button is pressed down 17:21 celeron55 so... 17:21 PilzAdam yea, its not needed 17:21 PilzAdam (just tested with setting to 5 sec.) 17:22 PilzAdam repeat_rightclick_time should be added to minetest.conf.example 17:23 PilzAdam ^ Jeija 17:29 thexyz fine then 17:30 Jeija oh sorry I had already done that but it didn't commit the .conf.example; done now 17:30 PilzAdam can be merged now 17:31 celeron55 hmm, ls'd the pages/ directory of my minetest.net/wiki 17:31 celeron55 when_oakville_real_estate_agent_is_asked_how_the_marketplace_is_performing_certainly_one_of_the_initially_responses_is_which_market.txt 17:32 celeron55 damn spammers 8D 17:32 celeron55 why do they make so long and obvious titles 17:34 celeron55 thexyz: would you like to have the raw content of the dokuwiki? 17:35 celeron55 hmm, most of it is quite useless 17:35 thexyz marktraceur probably would 17:35 celeron55 there are so few pages and there is a "show page source" button to all visitors so it's probably not necessary at all 17:41 PilzAdam thexyz, I have worked on this a bit: https://github.com/PilzAdam/minetest/commit/f9644772f886a24d314e70aa3bf88325d2b25871 17:41 PilzAdam you can enable/disable it in the GUI now 17:43 thexyz why is it enabled by default? 17:44 PilzAdam because its handy 17:44 thexyz probably need to discuss it with others 17:46 celeron55 it's very minecrafty 17:46 darkrose oh that, should be disabled by default 17:46 thexyz or maybe put a poll 17:46 Calinou please, no 17:46 PilzAdam ok, I disable it 17:46 Calinou we have 106 keys on keyboards for a reason 17:47 Calinou better have bones mod 17:47 thexyz well, no need for poll then 17:47 Calinou why does everyone hate on stuff making the game harder, yet they like minecraft-y stuff? 17:48 marktraceur celeron55: We can just transfer the content, shouldn't be hard. 17:49 PilzAdam ok, done 17:49 PilzAdam so everyone is ok with it if its disabled by default? 17:50 celeron55 marktraceur: there are like 7 total relevant pages 17:50 thexyz PilzAdam: yes 17:50 thexyz everyone 17:50 PilzAdam k, Ill push it now 17:55 VanessaE scrolling back (sorry, had to step away, contractor is here doing more work)... I don't have an opinion one way or another whether a server should just crash, or whether the mod should be "skipped", but if it *is* skipped, it'll need to be made very clear in the log just why it was. Failing that, a flag makes the most sense, ultimately. 17:57 celeron55 what. 17:58 VanessaE best answer I can give :-) 17:58 celeron55 that doesn't make any sense whatsoever 17:58 celeron55 at least in the context of the discussion you refer to 17:59 celeron55 i can think of various ways you misunderstood somethin but will not attempt to guess 8) 17:59 celeron55 +g 17:59 VanessaE then I'm not sure (even after reading back) what you wanted my opinion on :) 17:59 VanessaE the meaning of FOSS vs. Minetest maybe? 17:59 PilzAdam the question is wether to add a minetest.api_features or not 17:59 VanessaE AH 17:59 VanessaE lemme re-read that 18:00 VanessaE ok. 18:01 VanessaE yeah, I think that's a good idea to have, but keep it as minetest.api_features 18:01 VanessaE other xxxx_features definitions might be thought of later. 18:08 VanessaE celeron55: need a towel to clean up after your head exploded? :D 18:11 VanessaE hah 18:12 VanessaE his whole damn internet connection exploded. Oh the humanity, pools of electrons all over the floor, bits on the ceiling.. 18:12 * darkrose takes VanessaE's drugs away 18:13 VanessaE HEY! gimme those back! :) 18:23 PilzAdam I have just tested this and it works fine: https://github.com/celeron55/minetest/pull/372 18:42 VanessaE PilzAdam: +1 18:52 Calinou PilzAdam: it's doubletap not doubletab :P 18:55 thexyz PilzAdam: then push & wait for shitstorms 18:56 PilzAdam thexyz, you mean this https://github.com/celeron55/minetest/pull/372 ? 18:56 thexyz yep 18:56 PilzAdam Calinou, i guess I should fix this typo before too many config files have this stored 18:59 celeron55 http://minetest.net/forum/viewtopic.php?id=3886 19:00 celeron55 i think we need to make a library out of connection.{h,cpp} and socket.{h,cpp} 19:01 celeron55 it could hang around in the source tree like jthread currently does 19:01 celeron55 i think i'll start doing that 19:01 PilzAdam can anyone double check this: https://github.com/PilzAdam/minetest/commit/5e5a3b80fddf52ab2d721b5d34b5d38083b705fe ? 19:02 celeron55 it should be pretty easy to communicate to or implement a minetest server if you have a library exposing clientserver.h and connection.h 19:03 celeron55 altough... hmm 19:03 celeron55 well, somebody else could do that just as well, tbh 19:03 celeron55 somebody who actually needs it 19:04 celeron55 i think i'll not do it 8) 19:05 Calinou celeron55: why not just remove minetest.conf, as it is cluttered and counter productive? or clean it up to keep a list of commands with their descriptions 19:05 Calinou minetest.conf.example* 19:05 Calinou oops, nice typo I did 19:05 celeron55 wat? 19:06 celeron55 a file that explains all configuration options is counterproductive? 19:06 celeron55 just go to hell 19:06 Calinou no, not saying that 19:06 Calinou i mean we should remove the whole part about key config and keep the descriptions on the same line 19:07 celeron55 no? 19:07 thexyz why should we keep descriptions on the same line? 19:08 celeron55 why should we remove the whole part about key config? 19:08 celeron55 none of what you say makes any sense :P 19:10 Calinou we have a menu to do it 19:14 kaeza (16:57:13) celeron55: i think we need to make a library out of connection.{h,cpp} and socket.{h,cpp} 19:14 kaeza +32767 19:15 sapier1 https://github.com/celeron55/minetest/pull/391 19:19 Calinou http://paste.ubuntu.com/1496670/ 19:19 Calinou here it is 19:19 Calinou this minetest.conf.example is not supposed to be used as a minetest.conf, it is simply a configuration reference 19:21 hmmmm oh no, _another_ reliable udp socket library? 19:23 PilzAdam sapier1, what does your patch change? 19:24 sapier1 id adds saving of minetest.conf on server shutdown ... there is a saveConfig function defined but never used by now 19:25 celeron55 hmmmm: well, it'd be solely for tool makers 19:26 sapier1 mobf has a settings gui changing settings ... but its of no use at all if that changes aren't commited ... on client they are 19:26 celeron55 if somebody ever uses it for anything else than minetest, he will be cursed with terrible things for the rest of his life 19:27 celeron55 ...at least i wouldn't use it for anything else than minetest tools 19:27 hmmmm man, i wish that one protocol that's a cross between tcp and udp were more popular and supported 19:27 hmmmm i forget what it's called but it starts with an R 19:27 sapier1 rdp? 19:27 celeron55 you can run both simultaneously at the same port though 19:28 celeron55 but it doesn't allow for multiple parallel reliable streams 19:28 celeron55 (minetest has that functionality, but it isn't actually (or at least properly) used) 19:30 hmmmm RDS, RUDP 19:30 hmmmm I am not sure 19:30 hmmmm hmm no, neither of those 19:32 celeron55 let's use ICMP 19:32 celeron55 8D 19:32 celeron55 that would confuse the hell out of everything 19:33 hmmmm for windows you'd have to rely on an undocumented library to do that 19:33 celeron55 http://en.wikipedia.org/wiki/Datagram_Congestion_Control_Protocol 19:33 celeron55 that seems to do something like you think of 19:34 hmmmm perhaps, i specifically recall the protocol starting with the letter M though 19:34 celeron55 http://en.wikipedia.org/wiki/Transport_Layer#Comparison_of_transport-layer_protocols 19:34 hmmmm err, i mean an R 19:34 celeron55 wikipedia is full of win 19:34 celeron55 maybe it's SCTP or RUDP 8) 19:34 hmmmm i think it was a 3 letter one 19:34 hmmmm well 19:34 hmmmm it's irrelevant 19:35 hmmmm alphabet soup of networking protocols 19:35 hmmmm so many of them 19:35 hmmmm http://en.wikipedia.org/wiki/Reliable_Datagram_Protocol 19:36 hmmmm ah, i overlooked this one originally because wikipedia called it RUDP instead of RDP 19:36 sapier1 sometimes i feel like being ignored ;-) 19:36 thexyz fuck 19:36 hmmmm sorry 19:36 hmmmm that's the first thing i thought of too but i didn't think i was correct 19:36 thexyz somebody used `or`, again 19:37 thexyz guiFormSpecMenu.cpp(321): error C2146: syntax error : missing ')' before identifier 'or' 19:37 celeron55 lol 19:37 hmmmm huh? 19:37 sapier1 :-) 19:37 thexyz https://github.com/celeron55/minetest/blob/master/src/guiFormSpecMenu.cpp#L321 19:37 celeron55 g++ supports "or" instead of "||" 19:37 hmmmm are you freaking serious 19:37 celeron55 (it's in the C++ standard, actually) 19:37 hmmmm why would ANYBODY do that 19:38 Calinou hmmmm: suddenly: lua 19:38 hmmmm come on man 19:38 Calinou "lua does that, so why not C++?" -- g++ people 19:38 hmmmm doesn't matter, minetest is written in C++, not GNU C++ 19:38 sapier1 "or" is c standard? 19:38 Calinou "or" is good if you use syntax coloring, more understandable to the average user 19:38 Calinou GNU/C++! :D 19:38 celeron55 hmmmm: it's in some C++ standard, as far as i know 19:38 hmmmm kill me now 19:39 celeron55 not any GNU thing 19:39 hmmmm why, why 19:39 hmmmm i demand to know why 19:39 hmmmm why did they think that's a good idea 19:39 celeron55 i have no idea 19:39 hmmmm shit like this is why i hate C++ 19:39 celeron55 http://en.cppreference.com/w/cpp/keyword/or 19:39 celeron55 http://en.cppreference.com/w/cpp/language/operator_alternative 19:39 celeron55 8) 19:40 hmmmm trigraphs 19:41 hmmmm so maybe that should be added to the minetest coding style specifications or whatever, "don't use alternative keywords" 19:42 sapier1 great just learned something new :-) ... or .. in c++ ... 19:42 RealBadAngel || 19:43 hmmmm ;_; 19:46 RealBadAngel anyway i feel like bill's fingers messing there 19:49 RealBadAngel bought a Chip magazine today in lack of anything to read goin to work and back 19:50 RealBadAngel great news for all Windows users 19:50 RealBadAngel Windows 8 can be easily downgraded to look like 7 or even XP if you like to 19:51 RealBadAngel Allelujah! 19:51 thexyz => #minetest 19:53 RealBadAngel its strict on topic :P 19:54 RealBadAngel drown a gates and everythin will be solved 19:55 celeron55 bill gates? ehm, why would that be by bill gate's fingers because MSVC is the one that doesn't support it 19:55 celeron55 gates'* 19:57 celeron55 (visual studio is pretty good software by any standards, nobody can really argue against that) 19:57 RealBadAngel i dont argue with anythibn what holds m$ logo 19:58 sapier1 in my oppinion vs is best ide out there ... especially its code completion features ... eclipse is way behind 20:02 RealBadAngel funny fact about new Windows Defender from win8 20:05 RealBadAngel it was tested against 385 samples of worms. 234 of them pissed on windows defender, 138 hunged of various reasons, 6 were run with errors, and SEVEN were succesfully blocked by it. 20:31 hmmmm it's known that windows defender/microsoft security essentials are crap 20:34 RealBadAngel this branch is focused on makin $ 20:34 RealBadAngel they will never cut others sittin around makin bilions of dollars 20:36 RealBadAngel folks are so well trained that when i installed ubuntu for them they were pleased, oh and ah, but asked to install antivirus soft too 20:38 RealBadAngel i wouldnt be suprised if it would some1 reveal that half of the viruses were made together with m$ and antiviral companies 20:39 sapier1 linux isn't by design more secure it's just who and how it's used 20:42 hmmmm in theory windows should be more secure because it has ACLs 20:43 sapier1 true and those are in at least as long as windows NT4 ... they just never have been used the way they are designed 20:57 Exio hmmmm: 'because it has ACLs'? 20:58 Exio and setfacl, getfacl, chacl? 21:00 hmmmm those are from SELinux 21:01 Exio hm? :P nope 21:02 Exio selinux is used for 'extended' ACLs, afaik 21:04 hmmmm i am pretty sure Windows NT had them first 23:04 hmmmm welp 23:04 hmmmm boiler is broken, no hot water and no heat until monday 23:05 hmmmm anyway i figure i better start merging my stuff with the most recent master 23:05 hmmmm how do i even approach this? 23:05 hmmmm i believe dannydark did this with an earlier version 23:08 sapier1 can someone plz merge this: https://github.com/celeron55/minetest/pull/387 23:12 VanessaE hmmmm: very carefully. 23:12 VanessaE :) 23:15 sapier1 celeron told some hours ago it's ready for merge ... don't know why he didn't do this by now 23:15 sapier1 probably he didn't have time 23:21 hmmmm hey hey guys.... look at this.. http://i.imgur.com/OWXet.jpg 23:21 hmmmm what do you think of this terrain? 23:22 sapier1 cant look at it 23:23 kaeza hmmmm: what about it? 23:23 hmmmm do you think it's nicer than the usual minetest terrain? 23:24 kaeza yeah, it's a pretty nice terrain 23:24 hmmmm wow :| 23:24 hmmmm all i did was tweak np_terrain_base a little 23:24 sapier1 yes looking great 23:24 VanessaE *looks at terrain* 23:24 hmmmm you have like actual mountains and it's not all crazy like it usually is 23:24 VanessaE hmmmm: not had, but I can't say I like those cliffs 23:25 VanessaE not bad* 23:25 hmmmm mmm 23:25 hmmmm you can't get a perfect specimen every time 23:25 VanessaE true 23:25 sapier1 but it's far better than current one creating cliffs allover 23:25 kaeza I do like those plains 23:25 VanessaE I just see way too manu of them in the existing mapgen 23:25 VanessaE many* 23:25 hmmmm this right here is the existing mapgen 23:25 hmmmm i just modified the noise parameters 23:26 hmmmm heh heh mgv6_np_terrain_base = 15, 0.2, (500, 500, 500), 12345, 5, 0.6 23:26 VanessaE interesting 23:26 hmmmm okay, so i know that the existing mapgen can be made to look better if i toy around with the parameters a bit 23:26 VanessaE is there a known cause? 23:27 hmmmm dunno 23:27 hmmmm that's because the higher terrain is still as wacky as it usually is along with the steepness variable, but i have a relatively flat base terrain 23:27 hmmmm or at least, it's flat relative to the steepness factor 23:28 VanessaE it's flat enough anyway 23:28 hmmmm alright so i think what i'm going to do is find a nice set of noise parameters and make a preset functionality 23:28 hmmmm for example minetest_default will be what you see right now, minetest_plains_and_mountains will be this, 23:28 hmmmm and so on 23:29 VanessaE I assume these settings can be changed on a per-world basis? 23:29 hmmmm obviously 23:29 VanessaE just making sure :-) 23:30 hmmmm and all i'm doing is just playing around with mapgen V6 stuff 23:30 hmmmm you know what, i don't think it's all that bad, it can be tuned 23:30 VanessaE I wish I could remember where I'd seen that "epic mountains" tweak, I think j4i did it 23:31 hmmmm didn't he do that in lua? 23:31 VanessaE not as I recall, it was some C++ tweak 23:31 hmmmm ah yeah i'd like to see that 23:33 VanessaE wait, might have been cy1, back in September 23:33 VanessaE searching my logs... 23:41 VanessaE can't find it :( 23:42 VanessaE ultimately though, he just made the mountains way taller 23:42 VanessaE and larger, horizontally 23:43 PilzAdam VanessaE, did you changed you mind on that: https://github.com/celeron55/minetest_game/pull/57 ? 23:44 VanessaE PilzAdam: you add it, and I'll tweak my jungle grass section of plantlife to use the same seed, so the biomes will remain the same. 23:45 VanessaE but, 23:45 VanessaE we really need full jungle biomes again :-/ 23:45 PilzAdam sure 23:45 * PilzAdam points at mapgen v7 23:45 VanessaE yep I know 23:45 VanessaE anyway, merge it. 23:46 PilzAdam yep 23:50 iqualfragile hmmmm: just make shure that that wont mess up the allready existing worlds 23:59 VanessaE PilzAdam: When you see this in the log later, I updated plantlife according to the game's defaults/your jungle grass commit. 23:59 VanessaE (since he already signed off)