Time Nick Message 01:11 * M13 says Bye to all 09:11 RealBadAngel hi 09:12 RealBadAngel just posted a patch to read keyboard from LUA 09:12 RealBadAngel first pretty serious made by me 09:12 RealBadAngel can somebody take a look on it? 09:23 Calinou what if a mod wants to override a key that is already used? 09:23 RealBadAngel im reading keybindings 09:23 RealBadAngel and mouse buttons 09:24 RealBadAngel the patch is on Taoki's request to allow 3d player animations 09:24 Calinou i seen the 3D player thread, looks nice 09:24 Calinou the animation looks weird :p 09:24 RealBadAngel but can be used for more stuff 09:25 RealBadAngel you can detect now if shift was pressed 09:25 RealBadAngel and take another action then 09:25 Calinou you didn't answer my first question ;) 09:25 RealBadAngel i did 09:25 RealBadAngel keybindings 09:25 Calinou does this allow mods to make custom keybindings? 09:26 RealBadAngel it returns state of game defined keys 09:26 Calinou ah 09:26 RealBadAngel not whole keyboard 09:26 RealBadAngel for each player 09:27 RealBadAngel data is being sent together with player pos to the server 09:27 RealBadAngel ive added just 2 extra bytes to it 09:29 Calinou [suggestion] why not add this too: https://github.com/celeron55/minetest/issues/258 09:29 RealBadAngel have to be added imho 09:30 RealBadAngel i will add this when start working on Portals 09:30 Calinou the mese is a lie 09:30 RealBadAngel why? 14:49 RealBadAngel celeron55, got a question, why set_nodedef branch wasnt merged? im testing it heavily now and it seems to be functional 14:51 celeron55 there might be some problems with future compatibility 14:53 celeron55 the way it stores the data that was originally only intended for network transfer isn't too robust 14:53 celeron55 it'd need more testing 14:54 celeron55 and thinking 14:54 RealBadAngel the bandwith isnt the problem for most of us 14:54 celeron55 i said nothing about bandwidth 14:55 RealBadAngel well, you didnt 14:55 RealBadAngel but this change can improve lots of other things 14:55 RealBadAngel cut the mods size, reduce nodes definitions 14:56 RealBadAngel and allow many other things, like animated nodes 15:04 RealBadAngel so, youre planning to change the way node data is stored? 15:11 celeron55 i'm planning to do nothing 15:15 RealBadAngel i will play with the branch some more, if i can improve something there 15:16 RealBadAngel have you seen my latest patch ive submitted? 15:17 celeron55 haven't had time to look at it 15:19 RealBadAngel please do, when you will have some time. Taoki is waiting for it, its needed for her to finish the work on 3d players 15:20 RealBadAngel i made it on her request 15:22 RealBadAngel hi Calinou, there was an issue with lights and nodeboxes from your stairs+ mod 15:22 RealBadAngel what have you done exactly to fix it? 15:22 Calinou what issue? 15:22 Calinou they let light pass through, intended 15:22 Calinou it is currently impossible to define lighting "patterns" (eg. letting light pass vertically but not horizontally) 15:23 RealBadAngel so you just let them pass light, yes? 15:23 hmmmm of course not 15:24 hmmmm but i know what you'd need to do in order to make that a reality 15:24 Calinou RealBadAngel: yes, else the texture of the nodebox is darkened 15:24 Calinou looks ugly 15:26 RealBadAngel same issue is with c55 branch set_nodedef 15:26 RealBadAngel nodeboxes are darker 15:34 Calinou they always were 15:55 RealBadAngel anybody thought about moving to IrrLicht 1.8? 15:57 PilzAdam Jeija had worked on this IIRC 15:57 RealBadAngel yes, i have his patches needed for minetest to run with 1.8 15:58 RealBadAngel cosmetic changes to edit boxes 15:59 RealBadAngel wonder if he tried to measure the game speed with it 15:59 RealBadAngel dev log says its faster 16:00 PilzAdam any other benefits? 16:02 RealBadAngel http://irrlicht.sourceforge.net/2012/11/irrlicht-1-8-is-released/ 16:04 RealBadAngel list of changes is pretty long 16:09 hmmmm is graphical rendering speed really the issue, though? 16:09 hmmmm i mean i gues it can be done 16:10 hmmmm ooh, occlusion culling, a feature i thought was already in irrlicht... apparently not.. 16:11 RealBadAngel not the issue, but if it is really faster maybe folks could play with full range view and at a higher framerate 16:11 hmmmm there is no full range view in minetest though, unless you mean a node distance of 31000 16:11 RealBadAngel for me FPS with full range drops to about 20-30fps 16:11 hmmmm 62000 actually 16:11 RealBadAngel i mean pressing R 16:11 hmmmm i see 16:12 RealBadAngel lets just call it this way 16:12 hmmmm no fog enabled 16:12 PilzAdam full range view looks ugly 16:12 PilzAdam there should be fog when mapblocks are not loaded 16:12 RealBadAngel its an option, i do like playing with it 16:12 hmmmm isn't that because of the lack of filtering? 16:12 hmmmm oh 16:13 hmmmm well fog on the boundaries where there isn't a loaded block 16:13 PilzAdam that would be nice 16:15 hmmmm - Fix a bunch of off-by one errors in irr::core::string in functions equals_substring_ignore_case, findFirst, findFirstChar, findNext, findLast, findLastChar, replace, remove and removeChars. 16:16 hmmmm wait, irrlicht has its own string functions? 16:16 hmmmm AND something as simple as that was apparently defective? 16:17 celeron55 irrlicht doesn't depend on the STL so... yes? 16:17 celeron55 nice bunch of errors though 8) 16:17 hmmmm this must've been embarassing for them 16:18 hmmmm also notice the inconsistent function naming (unix_style and camelCase) - it's like PHP 16:20 PilzAdam anything against this? https://github.com/celeron55/minetest_game/pull/37 16:21 hmmmm papyrus is misspelled...? 16:22 hmmmm you're missing a ' in Don't? 16:22 PilzAdam something that is not about the grammar/spelling of the commit message? 16:23 hmmmm it works 16:26 Calinou "PilzAdam authored just now" 16:26 Calinou :OP 16:26 Calinou :O* 16:39 RealBadAngel Calinou, could you add copper block to moreores? 16:48 PilzAdam what do you think about this? https://github.com/PilzAdam/minetest_game/commit/165da9348a8061e952d70e1e8c1da944dd00ac44 16:52 Calinou maybe 16:56 RealBadAngel useful, so now other kind of trees can be used 17:40 celeron55 PilzAdam: yes 17:41 celeron55 throw it in 8) 17:41 PilzAdam ok 17:43 RealBadAngel celeron55, what about mine? :) 17:44 Calinou https://github.com/celeron55/minetest/pull/248 < this? 17:48 PilzAdam Calinou, this should be fixed: https://github.com/celeron55/minetest/pull/248#issuecomment-8440992 19:31 VanessaE looking at this commit for crafting stuff from groups such as wood or stone, as we certain this won't interfere with any existing mods? 19:32 VanessaE s/as/are/ 19:33 VanessaE (doesn't appear to be any real risk, but it doesn't hurt to be sure)