Time Nick Message 08:30 VanessaE celeron55: at line 469 of src/clientmap.cpp, add this right between the scene:: and const video:: lines: buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, true); 08:30 VanessaE and in src/main.cpp line 1296: set mipmaps to true 08:30 VanessaE the result is BEAUTIFUL 08:30 VanessaE and no apparent rendering speed loss with 512px textures 08:30 VanessaE it might even be slightly faster than before? 08:31 VanessaE this NEEDS to be made available as a checkbox in the GUI. 08:33 ironzorg I don't see any differene 08:33 ironzorg c 08:34 VanessaE I do 08:34 VanessaE you have to make both changes 08:34 VanessaE and I assume your card needs to support those features 08:35 VanessaE and your video driver too probably. Any card made in the last ~5 years does. 08:35 VanessaE (and most cards in the last ~10 years for that matter, so I've read) 08:35 VanessaE either way the result is absolutely beautiful 08:35 VanessaE at least on my card. 08:36 ironzorg I have integrated graphics 08:36 ironzorg I'm recompiling the project 08:36 ironzorg although I should have had seen the effects… 08:37 VanessaE I recompiled after adding those two changes 08:37 VanessaE (using 0.4.2 from git a couple days ago, run-in-place build) 08:38 ironzorg Unsupported texture format 08:38 ironzorg idk if that's related 08:38 ironzorg I don't think my chipset supports it 08:38 VanessaE celeron55: in your code, you commented that mipmaps produced ugly results in a few cases. What was ugly? 08:38 ironzorg I'm clueless though 08:38 VanessaE ironzorg: that's unrelated to AF/MM 08:38 VanessaE I get that all the time, even with a vanilla build and default textures. 08:43 ironzorg uh the setters and all prototype'd as void 08:43 ironzorg I need to find what call triggers an error 08:43 ironzorg unless all that is dealt with internally 08:44 VanessaE *shrug* I don't know, I'm just trying settings that jin_xi was playing with 08:44 VanessaE I see no artifacts, no errors, nothing whatsoever wrong with my setup with these two features turned on :-) 09:20 Calinou quoting #minetest: ideally let us choose texturemode in minetest.conf (default is GL_NEAREST, you can use GL_LINEAR_MIPMAP_LINEAR and any other texture mode) 11:45 * PilzAdam is away: Busy 12:31 * PilzAdam is back (gone 00:45:43) 13:32 VanessaE c55 seems to be kind of absent the last 24 hours or so 18:28 saschaheylik celeron55: would you like to consider our minetest facebook page our "official" facebook page? http://www.facebook.com/pages/MineTest/345371275551444 18:29 VanessaE there are a few other minetest pages btw 18:29 saschaheylik none are linked on wikipedia 18:29 VanessaE https://www.facebook.com/pages/Minetest/335345033194147 18:29 VanessaE this one seems to be the most popular. 18:30 Calinou and it has correct spelling 18:31 VanessaE I suggest treating this one as the official one, may as well latch onto it now 18:31 saschaheylik i didnt even start working on the page yet 18:31 saschaheylik when i do i will make it as professional as possible 18:32 saschaheylik but for now its just about the traffic flow 18:34 saschaheylik instead of never hearing from most of the people who read the wikipedia page, at least a part will like the page, creating an opportunity to actually interact 18:35 rubenwardy +1 for VannesaE's 18:36 saschaheylik it doesn't even link to minetest.net 18:36 saschaheylik also who made it 18:37 saschaheylik you want to consider a random page the official one that isnt even connected to our other stuff? 18:37 saschaheylik -1 that strategy 18:40 rubenwardy It has a logo and the background is better 18:40 rubenwardy sorry 18:45 celeron55 335345033194147 seems to be by the minetest.com people 18:45 VanessaE hey c55. 18:46 saschaheylik rubenwardy: and yet it's existance is relatively pointless 18:47 rubenwardy hi celeron55 :), we made a wikipedia page for Minetest: http://en.wikipedia.org/wiki/Minetest is everything ok with it ? 18:47 rubenwardy not really, message the owners 18:47 saschaheylik the more assets interlink, the more rapidly the audience multiplies 18:48 rubenwardy http://wiki.minetest.com --- link in posrt 18:48 saschaheylik that little page only has 840 people who will only very slowly grow 18:48 rubenwardy should link to main page 18:48 rubenwardy and yours has two 18:49 saschaheylik i didnt set up the site cause facebook wouldnt let me 18:49 saschaheylik someone else in the channel did and made me mod on the page 18:49 saschaheylik i didnt get to working on it yet 18:50 saschaheylik but the links still have to point at the right places 18:50 rubenwardy change the images 18:50 rubenwardy profile picture to logo 18:50 saschaheylik i will design a proper cover image 18:50 saschaheylik but not right now 18:52 rubenwardy it is not as good as https://www.facebook.com/pages/Minetest/335345033194147, and one little link wrong in this one will not make yours better than it, a 6 yo knows how to search the internet for "Minetest" 18:53 rubenwardy yo= year old 18:53 rubenwardy anyway, i have nothing against it really 18:54 saschaheylik of course it is not as good as anything because right now it merely is a placeholder 18:54 VanessaE guys, too much non-core chatter. 18:54 rubenwardy moving to #minetest 18:55 saschaheylik what do you consider core chatter 18:55 VanessaE anything involved in the development of the engine or the surrounding game code 18:55 rubenwardy this is the minetest-DEV channel 18:55 saschaheylik no shit 18:55 VanessaE the above doesn't qualify as that. 18:55 saschaheylik but did you consider 18:56 saschaheylik that product development doesnt stop at core engine code 18:56 saschaheylik ? 18:56 saschaheylik i guess not 18:57 saschaheylik VanessaE: so your definition of "core" is the core of the codebase and the rest of the codebase? 18:58 VanessaE just going by what c55 usually says. 18:58 VanessaE to me, "core" is that which is distributed from the minetest and minetest_game repositories 18:58 saschaheylik minetest_game only is mods isnt it? 18:59 VanessaE core mods - they're what make up what everyone just refers to as "the game". 18:59 VanessaE (as opposed to minetest, the engine) 19:00 saschaheylik so.. mods aka modifications of a game are the game? 19:01 VanessaE no, mods could be a game, but the mods supplied in minetest_game are the game. 19:01 VanessaE afternoon vicscand1 19:02 saschaheylik but how can modifications be the modificated at the same time? that's a paradox 19:02 rubenwardy i am sure she is trolling.... 19:03 VanessaE no I am not. 19:03 rubenwardy sascha i mean 19:03 saschaheylik G + M != G 19:03 saschaheylik rubenwardy: im not a she. 19:03 VanessaE saschaheylik: because the default mods aren't considered "modifications" as such. most of them supply core features of the game. 19:03 rubenwardy sascha is a girls name? 19:03 saschaheylik no 19:04 saschaheylik and yes 19:04 VanessaE celeron55: the above BS aside ;-) please take a look at this: http://minetest.net/forum/viewtopic.php?pid=39678 19:05 saschaheylik are you an authority on BS? 19:05 VanessaE saschaheylik: my husband would say so :D 19:05 VanessaE let's take this back over to #minetest 19:06 saschaheylik anyone waiting for us to stop talking to talk about something "more important" even though we don't have to stop talking for that? 19:28 * rubenwardy is away