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IRC log for #minetest-dev, 2012-08-26

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All times shown according to UTC.

Time Nick Message
01:06 celeron55 joined #minetest-dev
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08:29 Calinou joined #minetest-dev
08:30 VanessaE celeron55: at line 469 of src/clientmap.cpp, add this right between the scene:: and const video:: lines:   buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, true);
08:30 VanessaE and in src/main.cpp line 1296: set mipmaps to true
08:30 VanessaE the result is BEAUTIFUL
08:30 VanessaE and no apparent rendering speed loss with 512px textures
08:30 VanessaE it might even be slightly faster than before?
08:31 VanessaE this NEEDS to be made available as a checkbox in the GUI.
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08:33 ironzorg I don't see any differene
08:33 ironzorg c
08:34 VanessaE I do
08:34 VanessaE you have to make both changes
08:34 VanessaE and I assume your card needs to support those features
08:35 VanessaE and your video driver too probably.  Any card made in the last ~5 years does.
08:35 VanessaE (and most cards in the last ~10 years for that matter, so I've read)
08:35 VanessaE either way the result is absolutely beautiful
08:35 VanessaE at least on my card.
08:36 ironzorg I have integrated graphics
08:36 ironzorg I'm recompiling the project
08:36 ironzorg although I should have had seen the effects…
08:37 VanessaE I recompiled after adding those two changes
08:37 VanessaE (using 0.4.2 from git a couple days ago, run-in-place build)
08:38 ironzorg Unsupported texture format
08:38 ironzorg idk if that's related
08:38 ironzorg I don't think my chipset supports it
08:38 VanessaE celeron55: in your code, you commented that mipmaps produced ugly results in a few cases.  What was ugly?
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08:38 ironzorg I'm clueless though
08:38 VanessaE ironzorg: that's unrelated to AF/MM
08:38 VanessaE I get that all the time, even with a vanilla build and default textures.
08:43 ironzorg uh the setters and all prototype'd as void
08:43 ironzorg I need to find what call triggers an error
08:43 ironzorg unless all that is dealt with internally
08:44 VanessaE *shrug* I don't know, I'm just trying settings that jin_xi was playing with
08:44 VanessaE I see no artifacts, no errors, nothing whatsoever wrong with my setup with these two features turned on :-)
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09:20 Calinou quoting #minetest: <Calinou> ideally let us choose texturemode in minetest.conf (default is GL_NEAREST, you can use GL_LINEAR_MIPMAP_LINEAR and any other texture mode)
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11:45 * PilzAdam is away: Busy
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12:31 * PilzAdam is back (gone 00:45:43)
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13:31 loggingbot joined #minetest-dev
13:31 Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest-delta. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://minetest.net/wiki/doku.php?id=dev_index
13:32 VanessaE c55 seems to be kind of absent the last 24 hours or so
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18:28 saschaheylik celeron55: would you like to consider our minetest facebook page our "official" facebook page? http://www.facebook.com/pages/MineTest/345371275551444
18:29 VanessaE there are a few other minetest pages btw
18:29 saschaheylik none are linked on wikipedia
18:29 VanessaE https://www.facebook.com/pages/Minetest/335345033194147
18:29 VanessaE this one seems to be the most popular.
18:30 Calinou and it has correct spelling
18:31 VanessaE I suggest treating this one as the official one, may as well latch onto it now
18:31 saschaheylik i didnt even start working on the page yet
18:31 saschaheylik when i do i will make it as professional as possible
18:32 saschaheylik but for now its just about the traffic flow
18:34 saschaheylik instead of never hearing  from most of the people who read the wikipedia page, at least a part will like the page, creating an opportunity to actually interact
18:35 rubenwardy +1 for VannesaE's
18:36 saschaheylik it doesn't even link to minetest.net
18:36 saschaheylik also who made it
18:37 saschaheylik you want to consider a random page the official one that isnt even connected to our other stuff?
18:37 saschaheylik -1 that strategy
18:40 rubenwardy It has a logo and the background is better
18:40 rubenwardy sorry
18:45 celeron55 335345033194147 seems to be by the minetest.com people
18:45 VanessaE hey c55.
18:46 saschaheylik rubenwardy: and yet it's existance is relatively pointless
18:47 rubenwardy hi celeron55 :), we made a wikipedia page for Minetest: http://en.wikipedia.org/wiki/Minetest    is everything ok with it ?
18:47 rubenwardy not really, message the owners
18:47 saschaheylik the more assets interlink, the more rapidly the audience multiplies
18:48 rubenwardy http://wiki.minetest.com    --- link in posrt
18:48 saschaheylik that little page only has 840 people who will only very slowly grow
18:48 rubenwardy should link to main page
18:48 rubenwardy and yours has two
18:49 saschaheylik i didnt set up the site cause facebook wouldnt let me
18:49 saschaheylik someone else in the channel did and made me mod on the page
18:49 saschaheylik i didnt get to working on it yet
18:50 saschaheylik but the links still have to point at the right places
18:50 rubenwardy change the images
18:50 rubenwardy profile picture to logo
18:50 saschaheylik i will design a proper cover image
18:50 saschaheylik but not right now
18:52 rubenwardy it is not as good as https://www.facebook.com/pages/Minetest/335345033194147, and one little link wrong in this one will not make yours better than it, a 6 yo knows how to search the internet for "Minetest"
18:53 rubenwardy yo= year old
18:53 rubenwardy anyway, i have nothing against it really
18:54 saschaheylik of course it is not as good as anything because right now it merely is a placeholder
18:54 VanessaE guys, too much non-core chatter.
18:54 rubenwardy moving to #minetest
18:55 saschaheylik what do you consider core chatter
18:55 VanessaE anything involved in the development of the engine or the surrounding game code
18:55 rubenwardy this is the minetest-DEV channel
18:55 saschaheylik no shit
18:55 VanessaE the above doesn't qualify as that.
18:55 saschaheylik but did you consider
18:56 saschaheylik that product development doesnt stop at core engine code
18:56 saschaheylik ?
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18:56 saschaheylik i guess not
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18:57 saschaheylik VanessaE: so your definition of "core" is the core of the codebase and the rest of the codebase?
18:58 VanessaE just going by what c55 usually says.
18:58 VanessaE to me, "core" is that which is distributed from the minetest and minetest_game repositories
18:58 saschaheylik minetest_game only is mods isnt it?
18:59 VanessaE core mods - they're what make up what everyone just refers to as "the game".
18:59 VanessaE (as opposed to minetest, the engine)
19:00 saschaheylik so.. mods aka modifications of a game are the game?
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19:01 VanessaE no, mods could be a game, but the mods supplied in minetest_game are the game.
19:01 VanessaE afternoon vicscand1
19:02 saschaheylik but how can modifications be the modificated at the same time? that's a paradox
19:02 rubenwardy i am sure she is trolling....
19:03 VanessaE no I am not.
19:03 rubenwardy sascha i mean
19:03 saschaheylik G + M != G
19:03 saschaheylik rubenwardy: im not a she.
19:03 VanessaE saschaheylik: because the default mods aren't considered "modifications" as such.  most of them supply core features of the game.
19:03 rubenwardy sascha is a girls name?
19:03 saschaheylik no
19:04 saschaheylik and yes
19:04 VanessaE celeron55: the above BS aside ;-)  please take a look at this:  http://minetest.net/forum/viewtopic.php?pid=39678
19:05 saschaheylik are you an authority on BS?
19:05 VanessaE saschaheylik: my husband would say so :D
19:05 VanessaE let's take this back over to #minetest
19:06 saschaheylik anyone waiting for us to stop talking to talk about something "more important" even though we don't have to stop talking for that?
19:28 * rubenwardy is away
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