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IRC log for #minetest-dev, 2012-08-20

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All times shown according to UTC.

Time Nick Message
01:29 Bad_Command joined #minetest-dev
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03:36 Octupus hello
03:37 Octupus im octu if been around some servers
03:38 Octupus and im scared because im with the big ppl of the servers
03:43 Octupus srry for my comments earlier il just keep quiet and watch whats goin on
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03:44 Octupus hello coder
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06:42 VanessaE http://minetest.net/forum/viewtopic.php?pid=38808#p38808
06:42 VanessaE trying to distribute a hacked minetest client.shall I ban him also?
06:42 VanessaE the deleted link formerly pointed to:  http://ubuntuone.com/3gC1wNvAgby02GXiiuAiRe
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09:05 VanessaE celeron55: is there a particular reason that the game doesn't *officially* support JPG imagery in a texture pack?  I just tested and it is quite happy to load JPGs too.
09:06 VanessaE texture pack OR a mod for that matter
09:06 celeron55 i don't think it says anywhere what formats it supports
09:07 VanessaE well there's sort of an unofficial recommendation pretty much everywhere that the game can only read PNGs
09:07 VanessaE Jordach stumbled on this, I decided to test it further
09:07 celeron55 i haven't written any recommendation
09:07 VanessaE no not bu you
09:07 VanessaE by*
09:07 celeron55 but it does happen that the files have and are referenced with the png file extension
09:07 VanessaE unofficial as in what the various game's modders are saying
09:07 VanessaE NO
09:07 celeron55 you can just fine put a jpg file in a file ending with .png though 8)
09:07 VanessaE that isn't needed either
09:08 celeron55 useful for high-resolution textures, probably
09:08 Calinou irrlicht can load .bmp, .png, .gif, .jpg, .tiff, .tga and more, iirc
09:08 VanessaE I just tested it - a file named .JPG and containing JPG encoded data will load just fine if the mod requests it, provided there isn't a like-named PNG in the same directory
09:08 Calinou but you might have to rename extensions
09:08 Calinou jordach's TV mod used jpg textures... even though they were 16x16
09:08 celeron55 VanessaE: of course, but i was talking about texture packs
09:08 VanessaE celeron55: so am I
09:09 celeron55 umm
09:09 VanessaE I'm testing using my texture pack as the guinea pig
09:09 celeron55 ah
09:09 VanessaE :)
09:09 celeron55 yes, i think it fill search for any extension if the extension called does not exist
09:09 celeron55 will*
09:09 VanessaE I think it would be wise to add something in the modding API to state this.
09:09 VanessaE some modders may find that useful
09:10 vicscandl perhaps the fact that all the hardcoded image names in the source are png is why the conseus is to use png?
09:10 VanessaE Calinou: can it also load an SVG?  this might be useful per iqualfragile's idea
09:10 Calinou nope it can't
09:10 VanessaE oh, too bad
09:11 Calinou SVG textures, are you crazy? O_o
09:11 Calinou that'd be slow if even possible
09:11 VanessaE no, but iq is :-)
09:12 celeron55 i *think* textures can be referenced without any file extension
09:12 vicscandl sky.cpp:45:                     getTexturePath("sunrisebg.png").c_str()));
09:12 celeron55 in lua
09:13 celeron55 ...at least lua_api.txt says so
09:13 VanessaE oh yes
09:13 VanessaE so it does
09:14 celeron55 vicscandl: that will also allow any file extension
09:14 vicscandl celeron55: yes, i understand that, but was using it in reference to "hardcoded filenames" as an example.
09:16 celeron55 i think i'll strip out all file extensions from texture references in upstream some day
09:20 vicscandl https://github.com/celeron55/minetest/blob/master/src/tile.cpp#L80
09:20 vicscandl all the supported tile formats. viola!
09:21 celeron55 anyway, the support for other file extensions than png is official and won't be removed at least without early and clear notice
09:21 VanessaE ok good
09:21 * VanessaE hands vicscandl a bow and sheet music stand
09:30 VanessaE celeron55: another question, one that googling for doesn't answer clearly.  What would happen if you passed an MNG animation to irrlicht?
09:30 VanessaE (suppose you loaded it unaltered and just let irrlicht do whatever with it)
09:31 celeron55 if it supports the file format, you'll probably see the first frame
09:31 celeron55 or nothing
09:31 VanessaE that's about what I assumed.
09:34 VanessaE I'm sure you can figure out where I was going with that.  Vertical strips aren't exactly an ideal animation medium when your textures are huge ;-)
09:53 VanessaE celeron55: so in the end, can we say it's safe to just nuke all the pngs (except those with transparency) and replace them with JPG in my texture pack?
09:55 celeron55 i don't know why it wouldn't be
09:55 VanessaE ok, good.
09:55 VanessaE new territory, etc.
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10:09 thexyz shouldn't "Topic Move Requests" be in "Modding General" section?
10:09 VanessaE I'd put it in Mod Releases myself, since everyone seems to want to go there first to post a release notice.
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11:41 saschaheylik celeron55: is there only one sea level throughout the game?
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15:23 PilzAdam joined #minetest-dev
15:23 PilzAdam Hello everyone!
15:25 Calinou hi
15:44 OldCoder PilzAdam, hello
16:02 loggingbot joined #minetest-dev
16:02 Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest-delta. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://minetest.net/wiki/doku.php?id=dev_index
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17:20 vicscandl celeron55: btw, thanks for all your work to bring us this fine game.
17:21 vicscandl {{as well as all others}}
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