Time Nick Message 07:38 VanessaE celeron55: if you have a nodebox that extends up beyond Y=+0.5, is there any way to tell the program just what texture to apply to the excess? 07:38 celeron55 i think no 07:38 VanessaE damn. 08:30 RealBadAngel @celeron55: again bout sound. is there maybe predefined sound to play while in main menu? 08:59 celeron55 RealBadAngel: i don't want sound in the main menu 09:00 celeron55 the menu could possibly be reworked to have tabs for games/subgames/whatever they are called that would reskin the whole thing 09:01 celeron55 but i don't currently know where to aim related to that 09:06 RealBadAngel ok, i understand 09:07 RealBadAngel but while in game, can there be music that wont be sent by the server? i mean local only files to be played in the background 09:08 celeron55 i don't think i could find anything i'd accept to be in the main distribution 09:09 ironzorg zelda.ogg 09:09 celeron55 nope 09:09 celeron55 i recommend using your own music collection while playing 09:09 RealBadAngel i do have nice repository 09:09 celeron55 people have so different tastes and minetest has a particularly varied userbase in terms of taste for *anything* 09:10 ironzorg inb4 music player mod 09:10 RealBadAngel Skaven / FutureCrew agreed for use of his mod in minetest 09:10 ironzorg that would be a fun PoC to make 09:10 RealBadAngel *mods 09:10 celeron55 the only thing that unifies the community is mostly the like for sandbox games, open source and/or free-as-in-beer software 09:11 celeron55 and, well, the like for minecraft 09:11 RealBadAngel its a finnish former demoscene musician 09:11 RealBadAngel made tracks even for Unreal Tournament 09:12 celeron55 that quite doesn't matter to me at all 09:13 RealBadAngel i dont claim for it to be in main, i thought bout addon for "old farts" that remember amiga/pc demoscene 09:13 celeron55 i know horrible music made by popular artists and very good music made by completely unknown hobbyists that have been heard by like four people plus me 8) 09:14 RealBadAngel heheh true 09:14 ironzorg no music is good too anyway 09:14 celeron55 there is no reason to put any music player thing in the game just because 20% of people would use it 09:14 ironzorg I would end up turning it off 09:14 RealBadAngel good for me, bad for another 09:15 RealBadAngel as i said, im old fart ;) 09:15 ironzorg "If you want it, implement it and make a pull request" 09:15 celeron55 please don't, you'll be disappointed 09:16 RealBadAngel i made a player already, its workin, but because of cache it starts horribly slow for the first time 09:16 celeron55 music suits games that have some kind of predictable mood 09:16 RealBadAngel i mean, the game, not the player 09:17 RealBadAngel the one i made in fact allow folks to listen to anythin they want to 09:18 celeron55 if you want, you could implement streaming of large ogg files on demand 8) 09:18 celeron55 (completely transparently, ie. not changing the API) 09:18 celeron55 (not easy though) 09:18 ironzorg use mplayer's source code 09:18 RealBadAngel maybe when i will finish my mod? :) 09:19 RealBadAngel i wanted to stick to modding, kinda like it 09:20 celeron55 modding minetest is almost like an another sandbox game... which makes it quite an oddball thing 09:20 RealBadAngel for me its a hobby 09:20 celeron55 it doesn't familiarize people with the real thing 09:21 celeron55 for example modding minecraft puts you immediately quite deep in the code 09:21 RealBadAngel and makes you havin a headache each game update 09:22 celeron55 that is not inherent to it; it just happens to be so currently 09:22 RealBadAngel ive seen notch code, its awful. on the 2nd hand i dont like java 09:23 celeron55 i don't like java, but i think notch is a fine game programmer 09:23 RealBadAngel used to be assembler demoscene coder, so then c++ was natural for me 09:24 RealBadAngel i dont deny hes a good programer. i do say code is a mess ;) 09:25 celeron55 i've heard minecraft's code is quite a mess (haven't seen more than like 20 lines of it), but he can roll out well constructed small games like a factory 09:27 celeron55 also he has optimized particular algorithms in minecraft quite uncomprehensibly well 09:27 ironzorg yep, the rendering is real fast in minecraft 09:28 ironzorg algorithm* 09:28 celeron55 i am not talking about rendering, and i won't mention any particular thing for now 09:28 RealBadAngel yeah, but still i do prefer smaller community of minetest players which are actually doin somethin, than minecrafts one full of kids screaming jeb: we want new coulour of stairs 09:28 celeron55 that i appreciate too 09:29 celeron55 minetest is quite a do-it-yourself game, and it does shape the community and it actually teaches people considerably 09:29 RealBadAngel ideal coder's hobby :) 09:29 celeron55 as i am not trying to make any money, i don't need to care if i don't have the 5 million dumb money-paying kids 09:29 RealBadAngel play and code 09:30 celeron55 i'd kind of like to, but it's infeasible to transition to such from the current state of things, so i just stick with what i have happaned to create 09:30 celeron55 happened* 09:30 vicscandl celeron55: thank you for your creation. 09:31 RealBadAngel and thanks for your creation 09:31 RealBadAngel :) 09:31 vicscandl }}great minds{{ 09:32 vicscandl celeron55: i have quite a bit of background in 3d programming from my game years; been doing codeshop management of late and writing business software. 09:33 vicscandl celeron55: my work has not produced more than a 5% gain, when i get to 15 or more, i'll do a pull. thanks again 09:34 RealBadAngel gtg, thx for chat 09:48 VanessaE celeron55: if you're doing a select box that consists of two or more overlapping cuboids, is there a way to hide the overlapping line segments? 15:22 celeron55 http://aiju.de/b/configure 15:23 celeron55 VanessaE: no, and it would be relatively tricky to make 20:25 adfdfgsdh alright i'm back after some difficulties 20:25 adfdfgsdh is there any way to expand the number of profiler entries on each page? i need to be able to view EmergeThread: mapgen::make_block and Server: selecting blocks for sending: side by side 20:26 adfdfgsdh actually, forget that, is there a logging mechanism for profiler data? 20:28 celeron55 well if you set profiler_print_interval, it will print the profiler output to debug.txt at that interval 20:28 adfdfgsdh that's what i was looking for thanks 20:32 adfdfgsdh hmm, at times when i move fast, 'sel and send blocks to clients' about twice as much as 'selecting blocks for sending' 20:39 adfdfgsdh ew, who hardcoded the camera_fov = (72.0*M_PI/180) * 4./3.;? 20:41 celeron55 how is it relevant *who* did it? 20:41 celeron55 the server doesn't know what fov clients have 20:41 adfdfgsdh this is all the more reason why it should be moved into the client as a permanent fix 20:42 adfdfgsdh but then how to counter the potential for abuse... 20:43 celeron55 feel free to continue on this https://github.com/DavidMikeSimon/minetest/tree/client_requests_blocks 20:44 adfdfgsdh oh i forgot about that branch 20:44 adfdfgsdh it says he was working on it three days ago 20:44 adfdfgsdh maybe i should just let that guy finish what he was doing, or do you know he quit? 20:45 celeron55 oh he has continued just a few days ago 20:45 celeron55 that's interesting 20:45 adfdfgsdh probably a dumb question but 20:45 adfdfgsdh that fov calculation 20:45 adfdfgsdh shouldn't it be 180.f? 20:46 adfdfgsdh er, 180. 20:46 celeron55 it doesn't matter, the compiler will choose the type based on the first value 20:49 adfdfgsdh now how about you, what are you working on with the engine right now? what do you think has the highest priority at the moment? 20:49 adfdfgsdh i mean if that guy is working on it already, i wouldn't want to bother him. i'll polish up my patch for game.cpp though 20:50 celeron55 yes, i didn't know he started working it again 20:50 celeron55 +on 20:53 celeron55 altough, at heast theoretically, he could have use for help 20:53 celeron55 (but usually it's way more efficient to work by oneself)