Time Nick Message 00:45 celeron55 so i have here a package called minetest-0.4.0-win32.zip and it seems to work 00:45 VanessaE noooooo 00:47 * celeron55 shovels it down VanessaE's throat 00:47 VanessaE *cough* windows *choke* *barf* :-O~~~~~~~~ 00:48 celeron55 this'd have use for a million things that i will not mention, but let's just happily forget about EVERYTHING 00:49 VanessaE ... 00:53 celeron55 https://github.com/downloads/celeron55/minetest/minetest-0.4.0-win32.zip 00:53 celeron55 there is also a 0.4.0 git tag now 00:53 celeron55 the future is sealed. 00:53 celeron55 at 4 o'clock at night 00:53 VanessaE appropriate I guess - 0.4.0 at 0400 GMT. 00:53 celeron55 and i will never regret anything! 00:54 VanessaE (or close enough to it anyway) 00:54 celeron55 well, EEST summer time 00:54 VanessaE wait a sec.......this constitutes idle chit-chat... :-) 00:54 VanessaE /kick VanessaE idle chit-chat 00:54 VanessaE ;) 00:57 celeron55 i still need to make a blog post and then update the main website 00:57 celeron55 and then i will have a silent moment to people who would've liked mobs to fight against 00:58 VanessaE hostile mobs suck. I die often enough as it is just falling or landing in lava. :-) 00:59 celeron55 ... 00:59 VanessaE that was a joke. you know, those things you're supposed to laugh at :-) 00:59 celeron55 you do know that my ultimate aim is to have proper survival gameplay? 01:00 VanessaE yes i know :-) 01:04 celeron55 gah... like 100000000 boatloads of website to update 01:05 celeron55 maybe i'll just delete everything and make a page with only a download button at the middle 01:05 VanessaE I hope not 01:06 celeron55 lol, 0.3.1 has 95k downloads 01:06 celeron55 that's quite a lot for a single never-changing zip 01:06 VanessaE yup 01:31 celeron55 http://minetest.net/newindex.php 01:31 celeron55 something like that might do 01:34 VanessaE seems okay to me 01:34 celeron55 removed the shortcomings topic 01:34 celeron55 lack of actual survival is mentioned in there anyway 01:36 VanessaE people have been experimenting with loading 3d models using irrlicht, so maybe good non-MC-alike 3d mobs will happen sometime soon 01:36 celeron55 that doesn't need to be cared about anyway 01:36 VanessaE I know 01:37 celeron55 replaced the main index 01:57 VanessaE I sure hope you know what you're doing :-) 01:59 celeron55 nah, i am just in the hopes of this being roughly the right thing to do 8) 01:59 VanessaE heh 01:59 VanessaE works for me :-) 02:13 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/minetestc55_0.4.0-1_amd64.deb 02:13 VanessaE in case you need it. 03:37 GTRsdk 4.0 is out now? 03:41 VanessaE oh. point. four. 03:41 VanessaE and yes. 04:49 darkrose celeron55: call me hasty then release that as stable? fuck 08:43 sfan5 ideas for image modifiers: 08:43 sfan5 hflip^image.png -> horizontal flip 08:43 sfan5 vflip^image.png -> vertically flip 08:44 sfan5 R,B,G^image.png -> colorize 09:37 celeron55 darkrose: wat? 09:37 celeron55 darkrose: by all means the thing has been stable forever 09:38 celeron55 sfan5: ^[transformFX, ^[transformFY 09:40 celeron55 darkrose: please explain 09:46 darkrose no mobs, nodetimers, or formspec, chat console segfaults, server has memory leaks that require restarts <- the last 2 make it not stable, the first 3 make it not feature-complet(ish) 09:48 celeron55 i don't see any of those a problem; adding any of them doesn't cause any incompatibilities 09:49 celeron55 stable does not mean "bug-free", it means "is in a known supportable state" 09:50 celeron55 because nothing is free of bugs, and any given moment planned features are lacking 09:50 celeron55 it is not always the case that planned features can be added without incompatibility, and it is not always the case that the game works at all 09:52 celeron55 frankly, the best point for release is just before adding larger things after a long time of nothing happening; i have experience of the opposite, and it's not exactly fun and easy 09:54 celeron55 and are you serious about mobs? it's not like we'd be having them in months at this pace 09:55 celeron55 or even before the end of the year 09:56 celeron55 i have not heard about any server memory leaks, where did you get that inforomation? 09:56 celeron55 -o 09:57 darkrose from discussion in the other channels, Bad_Command was looking into it at one point I think 09:58 celeron55 all server problems usually are caused by me not running a server, but things are still not in a state where i could confortably do it 09:59 celeron55 i have VERY bad experiences from the times of 0.2 and 0.3, the server became almost useless for any real usage 8) 10:02 darkrose and mobs may be a while off, but even getting a minetest.register_mob({tiles={'front','back})) and let it wander randomly would be a start, and give people something to give feedback on 10:09 darkrose apparently the windows build is lacking stairs mod 10:13 celeron55 wtf 10:13 celeron55 i just saw that issue too 10:13 celeron55 and i can confirm that 10:14 celeron55 oh dog 10:15 celeron55 apparently i messed up the version of _game that went in 10:16 celeron55 the minetest_game in the package seems to be 9a624d85d0 10:17 celeron55 it definitely works flawlessly, but lacks things 10:30 celeron55 https://github.com/celeron55/minetest/issues/157 10:30 celeron55 that is laughable too 10:30 celeron55 bugfix time! 10:37 celeron55 oh god really, breaking any block on any server only requires adding the line "dig_time_complete = 0.5;" in game.cpp 10:37 celeron55 well, most 10:38 sfan5 i used the issue for a hacked cleint 11:37 celeron55 https://github.com/celeron55/minetest/commit/f8942427c067e424b6b08051f336ef66ce1251ad 11:37 celeron55 oh crap 11:38 celeron55 don't pull that 11:39 celeron55 https://github.com/celeron55/minetest/commit/2795f44f0316c83728bc8059a020869058498f78 15:19 celeron55 i've been tweaking the website and fixing some bugs and pulled in a bugfix today 15:20 celeron55 can somebody point me at something that would be reasonable to do now before i go and put up 0.4.1? 15:20 * VanessaE looks 15:22 celeron55 i will not put in any features for now, so that 0.4.1 will not gain any more bugs 15:23 celeron55 except that the server-side checking of digging is more like a feature 15:24 * VanessaE mentally filters issues to '*bug' status. 15:24 celeron55 if someone will rigolously test this, i could consider this: https://github.com/celeron55/minetest/pull/155 15:24 VanessaE https://github.com/celeron55/minetest/issues/81 15:24 celeron55 and then i might consider these https://github.com/celeron55/minetest/pull/145 15:25 VanessaE how about that one? I've experienced it before anyway 15:25 celeron55 there is no know fix 15:25 celeron55 known* 15:25 VanessaE ok 15:27 VanessaE I dunno about the hover thing 15:27 VanessaE I've actually exploited that glitch once or twice to help in building something up high 15:28 VanessaE you know, the usual "click - bah, wrong block - dig - click with right block" routine. 15:28 celeron55 what the fuck just happened 15:28 celeron55 oh, apparently i just can't use the issue list filtering 15:28 celeron55 i thought i had deleted all issues or something 15:28 VanessaE heh 15:36 VanessaE https://github.com/celeron55/minetest/issues/140 15:36 VanessaE how about that one? 15:36 VanessaE (trying to avoid my own bug reports unless someone else has also reported the same issue) 15:42 VanessaE another one for you to consider if you haven't already fixed it: flickering entities. 15:56 celeron55 does this look like a fix http://c55.me/random/2012-07/screenshot_2856379855.png 16:00 celeron55 closed 16:01 celeron55 i'll not touch flickering entities 16:02 VanessaE the png, no 16:02 VanessaE the top texture doesn't rotate. 16:03 VanessaE actually that's the case for all objects, nodebox-based or not afaict. 16:07 VanessaE well, for all cube-like objects anyway. 16:08 celeron55 well that's tougher 17:24 celeron55 http://c55.me/random/2012-07/screenshot_2861442019.png 17:25 VanessaE looks good 17:25 VanessaE dare I ask how much work it took? :-) 17:25 celeron55 exactly that much, with my brain's gas pedal tucked down 17:26 celeron55 that'll be $20 17:26 celeron55 8-) 17:26 VanessaE heh 17:27 VanessaE don't be surprised to find a small donation in your inbox next month :-) 17:31 celeron55 most of the time went trying to figure out what would be the best way to even do it 17:31 celeron55 well, like usual 17:32 VanessaE actually I figured you'd gone off to do something unrelated all this time :-) 17:32 VanessaE i.e. watch TV or something 20:20 celeron55 by the way, i bought a 1600x1200 pixel IPS panel for my laptop 20:20 celeron55 if i fail at making things work reasonably on small resolutions or bad contrast, i need a medium-sized slap 20:21 celeron55 and yes, you can just buy a panel and plug it in to a laptop in case the laptop is a good one 8) 20:41 celeron55 what kind of bugs there were in chests? 20:42 celeron55 or something like that 20:42 celeron55 i guess nothing serious 20:52 celeron55 so here i have 0.4.1, which has a minetest_game new enough to have stairs and animated lava 20:52 sfan5 will you publish it now? 20:53 VanessaE push my animated torches upstream too ;-) 20:54 VanessaE (kidding!) 20:56 celeron55 windows package: https://github.com/downloads/celeron55/minetest/minetest-0.4.1-win32.zip 20:57 celeron55 i updated the roadmap a bit: http://minetest.net/wiki/doku.php?id=roadmap:roadmap 20:59 celeron55 and a bit more 21:02 celeron55 i think i need to blog post now 21:02 celeron55 i'll wait for confirmation from someone of that package working 21:03 sfan5 just ask the people in -delta 21:03 VanessaE beat ya to it. ;-) 21:07 sfan5 it works for fixer 21:09 VanessaE seems to work under wine. 21:10 VanessaE wait..... 21:10 VanessaE no, strike that 21:10 VanessaE it was working, just crashes. 21:10 VanessaE crashed. 21:10 VanessaE sfan5: toldya wine wasn't good enough ;-) 21:10 sfan5 :/ 21:10 sfan5 it normally works 21:11 celeron55 it does work for me under wine 21:11 VanessaE crash log if it's of any use: http://pastebin.com/Nxiv6Gvn 21:12 celeron55 you might get something useful out of it when using a debug build 21:12 celeron55 (it would have debug symbols in it and wouldn't catch the access violation by itself but would let wine do it) 21:12 celeron55 wine has a good debugger 21:12 VanessaE if you'd like me to generate a better crash report, I'd be happy to try - got such a build? :-) 21:13 celeron55 no i don't, and i won't bother making it 21:13 VanessaE ok 21:13 celeron55 it's too clumsy to build with my setup 21:13 celeron55 (a MSVC one with different options, that is) 21:14 sfan5 cmake . -DDEBUG=1 21:14 VanessaE I'll stick to using linux :-) 21:14 sfan5 isn't that the solution? 21:15 celeron55 no 21:15 celeron55 for MSVC cmake creates all debug and other configurations, and it is up to MSVC to choose from them 21:16 celeron55 it takes like a million minutes to rebuild, it will overwrite stuff i don't want to get overwritten and will cook my laptop 22:08 celeron55 i have a good blog post text, but i do not have an image for it 22:09 celeron55 and there isn't much visual to show 22:09 VanessaE what should it consist of? 22:10 celeron55 ^ what i said 22:10 celeron55 http://pastebin.com/UJLZU17G 22:10 celeron55 that is the text 22:12 VanessaE looks fine to me 22:13 VanessaE the first thing that springs to mind is finding some way to show the animated lava and something made with nodeboxes 22:13 VanessaE since those are probably two of the most visible changes 22:13 celeron55 i find that stuff just boring 22:14 celeron55 there is already a picture of stairs on the blog anyway, or actually two 22:15 VanessaE true, but I meant something complex, like the stuff in that 3d "forninure" mod.. 22:15 VanessaE but, whatever. No picture is really needed anyway 22:15 VanessaE (there are plenty of images on the forums) 22:16 celeron55 something from this page could work http://www.ohloh.net/p/minetest-c55 22:16 celeron55 but i think i'm going with nothng 22:16 celeron55 +i 22:16 celeron55 http://c55.me/blog/?p=1260 22:21 celeron55 i think Calinou has a relatively complete changelog of 0.3->0.4 somewhere 22:23 celeron55 oh it's here https://dl.dropbox.com/u/82342922/0.4_changelog.txt 22:23 VanessaE I'll try to get it from him if I catch him next before you do. 22:23 VanessaE oh, ok. ha! 22:23 celeron55 it says it has been last updated before 0.4 was started 22:24 VanessaE but the text obviously disagrees 22:25 celeron55 it's a prophecy 22:31 VanessaE I just noticed the note you posted on github re: jumping at node edges 22:38 VanessaE simple test case added.