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IRC log for #minetest-dev, 2012-07-21

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All times shown according to UTC.

Time Nick Message
00:45 celeron55 so i have here a package called minetest-0.4.0-win32.zip and it seems to work
00:45 VanessaE noooooo
00:47 * celeron55 shovels it down VanessaE's throat
00:47 VanessaE *cough* windows *choke* *barf* :-O~~~~~~~~
00:48 celeron55 this'd have use for a million things that i will not mention, but let's just happily forget about EVERYTHING
00:49 VanessaE ...
00:53 celeron55 https://github.com/downloads/celeron55/minetest/minetest-0.4.0-win32.zip
00:53 celeron55 there is also a 0.4.0 git tag now
00:53 celeron55 the future is sealed.
00:53 celeron55 at 4 o'clock at night
00:53 VanessaE appropriate I guess - 0.4.0 at 0400 GMT.
00:53 celeron55 and i will never regret anything!
00:54 VanessaE (or close enough to it anyway)
00:54 celeron55 well, EEST summer time
00:54 VanessaE wait a sec.......this constitutes idle chit-chat... :-)
00:54 VanessaE /kick VanessaE idle chit-chat
00:54 VanessaE ;)
00:57 celeron55 i still need to make a blog post and then update the main website
00:57 celeron55 and then i will have a silent moment to people who would've liked mobs to fight against
00:58 VanessaE hostile mobs suck.  I die often enough as it is just falling or landing in lava. :-)
00:59 celeron55 ...
00:59 VanessaE that was a joke.  you know, those things you're supposed to laugh at :-)
00:59 celeron55 you do know that my ultimate aim is to have proper survival gameplay?
01:00 VanessaE yes i know :-)
01:04 celeron55 gah... like 100000000 boatloads of website to update
01:05 celeron55 maybe i'll just delete everything and make a page with only a download button at the middle
01:05 VanessaE I hope not
01:06 celeron55 lol, 0.3.1 has 95k downloads
01:06 celeron55 that's quite a lot for a single never-changing zip
01:06 VanessaE yup
01:31 celeron55 http://minetest.net/newindex.php
01:31 celeron55 something like that might do
01:34 VanessaE seems okay to me
01:34 celeron55 removed the shortcomings topic
01:34 celeron55 lack of actual survival is mentioned in there anyway
01:36 VanessaE people have been experimenting with loading 3d models using irrlicht, so maybe good non-MC-alike 3d mobs will happen sometime soon
01:36 celeron55 that doesn't need to be cared about anyway
01:36 VanessaE I know
01:37 celeron55 replaced the main index
01:57 VanessaE I sure hope you know what you're doing :-)
01:59 celeron55 nah, i am just in the hopes of this being roughly the right thing to do 8)
01:59 VanessaE heh
01:59 VanessaE works for me :-)
02:13 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/minetestc55_0.4.0-1_amd64.deb
02:13 VanessaE in case you need it.
03:06 cy1 joined #minetest-dev
03:37 GTRsdk 4.0 is out now?
03:41 VanessaE oh. point. four.
03:41 VanessaE and yes.
04:49 darkrose celeron55: call me hasty then release that as stable? fuck
06:21 sfan5 joined #minetest-dev
08:07 sfan5_ joined #minetest-dev
08:43 sfan5 ideas for image modifiers:
08:43 sfan5 hflip^image.png -> horizontal flip
08:43 sfan5 vflip^image.png -> vertically flip
08:44 sfan5 R,B,G^image.png -> colorize
09:16 sfan5 joined #minetest-dev
09:37 celeron55 darkrose: wat?
09:37 celeron55 darkrose: by all means the thing has been stable forever
09:38 celeron55 sfan5: ^[transformFX, ^[transformFY
09:40 celeron55 darkrose: please explain
09:46 darkrose no mobs, nodetimers, or formspec, chat console segfaults, server has memory leaks that require restarts <- the last 2 make it not stable, the first 3 make it not feature-complet(ish)
09:48 celeron55 i don't see any of those a problem; adding any of them doesn't cause any incompatibilities
09:49 celeron55 stable does not mean "bug-free", it means "is in a known supportable state"
09:50 celeron55 because nothing is free of bugs, and any given moment planned features are lacking
09:50 celeron55 it is not always the case that planned features can be added without incompatibility, and it is not always the case that the game works at all
09:52 celeron55 frankly, the best point for release is just before adding larger things after a long time of nothing happening; i have experience of the opposite, and it's not exactly fun and easy
09:54 celeron55 and are you serious about mobs? it's not like we'd be having them in months at this pace
09:55 celeron55 or even before the end of the year
09:56 celeron55 i have not heard about any server memory leaks, where did you get that inforomation?
09:56 celeron55 -o
09:57 darkrose from discussion in the other channels, Bad_Command was looking into it at one point I think
09:58 celeron55 all server problems usually are caused by me not running a server, but things are still not in a state where i could confortably do it
09:59 celeron55 i have VERY bad experiences from the times of 0.2 and 0.3, the server became almost useless for any real usage 8)
10:02 darkrose and mobs may be a while off, but even getting a minetest.register_mob({tiles={'front','back})) and let it wander randomly would be a start, and give people something to give feedback on
10:09 darkrose apparently the windows build is lacking stairs mod
10:12 sfan5_ joined #minetest-dev
10:13 celeron55 wtf
10:13 celeron55 i just saw that issue too
10:13 celeron55 and i can confirm that
10:14 celeron55 oh dog
10:15 celeron55 apparently i messed up the version of _game that went in
10:16 celeron55 the minetest_game in the package seems to be 9a624d85d0
10:17 celeron55 it definitely works flawlessly, but lacks things
10:30 celeron55 https://github.com/celeron55/minetest/issues/157
10:30 celeron55 that is laughable too
10:30 celeron55 bugfix time!
10:37 celeron55 oh god really, breaking any block on any server only requires adding the line "dig_time_complete = 0.5;" in game.cpp
10:37 celeron55 well, most
10:38 sfan5 i used the issue for a hacked cleint
10:58 darkrose joined #minetest-dev
11:34 jordach joined #minetest-dev
11:37 celeron55 https://github.com/celeron55/minetest/commit/f8942427c067e424b6b08051f336ef66ce1251ad
11:37 celeron55 oh crap
11:38 celeron55 don't pull that
11:39 celeron55 https://github.com/celeron55/minetest/commit/2795f44f0316c83728bc8059a020869058498f78
13:31 VanessaE joined #minetest-dev
15:19 celeron55 i've been tweaking the website and fixing some bugs and pulled in a bugfix today
15:20 celeron55 can somebody point me at something that would be reasonable to do now before i go and put up 0.4.1?
15:20 * VanessaE looks
15:22 celeron55 i will not put in any features for now, so that 0.4.1 will not gain any more bugs
15:23 celeron55 except that the server-side checking of digging is more like a feature
15:24 * VanessaE mentally filters issues to '*bug' status.
15:24 celeron55 if someone will rigolously test this, i could consider this: https://github.com/celeron55/minetest/pull/155
15:24 VanessaE https://github.com/celeron55/minetest/issues/81
15:24 celeron55 and then i might consider these https://github.com/celeron55/minetest/pull/145
15:25 VanessaE how about that one?  I've experienced it before anyway
15:25 celeron55 there is no know fix
15:25 celeron55 known*
15:25 VanessaE ok
15:27 VanessaE I dunno about the hover thing
15:27 VanessaE I've actually exploited that glitch once or twice to help in building something up high
15:28 VanessaE you know, the usual "click - bah, wrong block - dig - click with right block" routine.
15:28 celeron55 what the fuck just happened
15:28 celeron55 oh, apparently i just can't use the issue list filtering
15:28 celeron55 i thought i had deleted all issues or something
15:28 VanessaE heh
15:36 VanessaE https://github.com/celeron55/minetest/issues/140
15:36 VanessaE how about that one?
15:36 VanessaE (trying to avoid my own bug reports unless someone else has also reported the same issue)
15:42 VanessaE another one for you to consider if you haven't already fixed it:  flickering entities.
15:56 celeron55 does this look like a fix http://c55.me/random/2012-07/screenshot_2856379855.png
16:00 celeron55 closed
16:01 celeron55 i'll not touch flickering entities
16:02 VanessaE the png, no
16:02 VanessaE the top texture doesn't rotate.
16:03 VanessaE actually that's the case for all objects, nodebox-based or not afaict.
16:07 VanessaE well, for all cube-like objects anyway.
16:08 celeron55 well that's tougher
17:24 celeron55 http://c55.me/random/2012-07/screenshot_2861442019.png
17:25 VanessaE looks good
17:25 VanessaE dare I ask how much work it took? :-)
17:25 celeron55 exactly that much, with my brain's gas pedal tucked down
17:26 celeron55 that'll be $20
17:26 celeron55 8-)
17:26 VanessaE heh
17:27 VanessaE don't be surprised to find a small donation in your inbox next month :-)
17:31 celeron55 most of the time went trying to figure out what would be the best way to even do it
17:31 celeron55 well, like usual
17:32 VanessaE actually I figured you'd gone off to do something unrelated all this time :-)
17:32 VanessaE i.e. watch TV or something
19:36 jin_xi joined #minetest-dev
20:11 sfan5 joined #minetest-dev
20:20 celeron55 by the way, i bought a 1600x1200 pixel IPS panel for my laptop
20:20 celeron55 if i fail at making things work reasonably on small resolutions or bad contrast, i need a medium-sized slap
20:21 celeron55 and yes, you can just buy a panel and plug it in to a laptop in case the laptop is a good one 8)
20:33 sfan5 joined #minetest-dev
20:41 celeron55 what kind of bugs there were in chests?
20:42 sfan5_ joined #minetest-dev
20:42 celeron55 or something like that
20:42 celeron55 i guess nothing serious
20:43 VanessaE joined #minetest-dev
20:52 celeron55 so here i have 0.4.1, which has a minetest_game new enough to have stairs and animated lava
20:52 sfan5 will you publish it now?
20:53 VanessaE push my animated torches upstream too ;-)
20:54 VanessaE (kidding!)
20:56 celeron55 windows package: https://github.com/downloads/celeron55/minetest/minetest-0.4.1-win32.zip
20:57 celeron55 i updated the roadmap a bit: http://minetest.net/wiki/doku.php?id=roadmap:roadmap
20:58 sfan5 joined #minetest-dev
20:59 celeron55 and a bit more
21:02 celeron55 i think i need to blog post now
21:02 celeron55 i'll wait for confirmation from someone of that package working
21:03 sfan5 just ask the people in -delta
21:03 VanessaE beat ya to it. ;-)
21:07 sfan5 it works for fixer
21:09 VanessaE seems to work under wine.
21:10 VanessaE wait.....
21:10 VanessaE no, strike that
21:10 VanessaE it was working, just crashes.
21:10 VanessaE crashed.
21:10 VanessaE sfan5: toldya wine wasn't good enough ;-)
21:10 sfan5 :/
21:10 sfan5 it normally works
21:11 celeron55 it does work for me under wine
21:11 VanessaE crash log if it's of any use: http://pastebin.com/Nxiv6Gvn
21:12 celeron55 you might get something useful out of it when using a debug build
21:12 celeron55 (it would have debug symbols in it and wouldn't catch the access violation by itself but would let wine do it)
21:12 celeron55 wine has a good debugger
21:12 VanessaE if you'd like me to generate a better crash report, I'd be happy to try - got such a build? :-)
21:13 celeron55 no i don't, and i won't bother making it
21:13 VanessaE ok
21:13 celeron55 it's too clumsy to build with my setup
21:13 celeron55 (a MSVC one with different options, that is)
21:14 sfan5 cmake . -DDEBUG=1
21:14 VanessaE I'll stick to using linux :-)
21:14 sfan5 isn't that the solution?
21:15 celeron55 no
21:15 celeron55 for MSVC cmake creates all debug and other configurations, and it is up to MSVC to choose from them
21:16 celeron55 it takes like a million minutes to rebuild, it will overwrite stuff i don't want to get overwritten and will cook my laptop
22:08 celeron55 i have a good blog post text, but i do not have an image for it
22:09 celeron55 and there isn't much visual to show
22:09 VanessaE what should it consist of?
22:10 celeron55 ^ what i said
22:10 celeron55 http://pastebin.com/UJLZU17G
22:10 celeron55 that is the text
22:12 VanessaE looks fine to me
22:13 VanessaE the first thing that springs to mind is finding some way to show the animated lava and something made with nodeboxes
22:13 VanessaE since those are probably two of the most visible changes
22:13 celeron55 i find that stuff just boring
22:14 celeron55 there is already a picture of stairs on the blog anyway, or actually two
22:15 VanessaE true, but I meant something complex, like the stuff in that 3d "forninure" mod..
22:15 VanessaE but, whatever.  No picture is really needed anyway
22:15 VanessaE (there are plenty of images on the forums)
22:16 celeron55 something from this page could work http://www.ohloh.net/p/minetest-c55
22:16 celeron55 but i think i'm going with nothng
22:16 celeron55 +i
22:16 celeron55 http://c55.me/blog/?p=1260
22:21 celeron55 i think Calinou has a relatively complete changelog of 0.3->0.4 somewhere
22:23 celeron55 oh it's here https://dl.dropbox.com/u/82342922/0.4_changelog.txt
22:23 VanessaE I'll try to get it from him if I catch him next before you do.
22:23 VanessaE oh, ok. ha!
22:23 celeron55 it says it has been last updated before 0.4 was started
22:24 VanessaE but the text obviously disagrees
22:25 celeron55 it's a prophecy
22:31 VanessaE I just noticed the note you posted on github re: jumping at node edges
22:38 VanessaE simple test case added.

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