Time Nick Message 05:42 * marktraceur greets y'all 05:42 marktraceur So.....I'm thinking about how I might implement mods for the client. 05:43 marktraceur Two questions: Is anyone else working on or drafting something similar? Is there any state in (say) mods.cpp that would be exclusive to a server environment (and that I'd need to strip out to somewhere else)? 06:29 marktraceur Hm, it looks like the mods might have some magic that I can't control necessarily. scriptapi_loadmod seems to load mods without actually telling the calling function where the mods went.... 06:29 marktraceur Maybe I can still do what I want, but I'm skeptical 17:41 marktraceur For the general knowledge of the channel: Last night I played with loading mods on construction of the main menu. I didn't get far enough to test anything, but I'll continue that work tonight probably.