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IRC log for #minetest-delta, 2012-11-01

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All times shown according to UTC.

Time Nick Message
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05:00 steve____ sup
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11:22 Taoki Hello. Can anyone give me some advice on an approach in my models code, about another small feature in it I'm trying to finish up?
11:23 Taoki Doesn't seem like anyone's around right now so that's why I'm asking first
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15:12 Taoki thexyz: Since the other channel is busy, and if I can ask for help again. I only suspect one thing to cause the crash from earlier. In content_cao.cpp, I need to get the ClientActiveObject of an entity that (obviously) also exists on the server (and is a ServerActiveObject). I used this code to do so: http://pastebin.com/SEDm9m96 Perhaps I'm doing that wrong?
15:13 Taoki I do so by networking the Id over, as I assume it is the same
15:13 Taoki eg: The first player who logs into the server should have ID 1. So using player->getId() on him server-side should return 1. Then using player-getId() to him on the client-side should also return 1. For the next player 2, and so on
15:14 Taoki So to recognize the parent in the client for an object, I network its ID and try to get the ActiveClientObject of the same ID there, as in that pastebin. Yet the only logic for why that returns something bad is that it fails. Is there a known reason why? I can't suspect why it would be different
15:32 Taoki If anyone else knows feel free to answer please
16:12 Taoki thexyz: If you still have time to look at this sometime. I checked and m_attachment_parent is the proper client object of the player (I printed its origin). However, when I use that new function to get the animated mesh node, that mesh node is seen as unexistent. But the player is set to an animated mesh, I checked that clearly. Any idea what it could be?
16:13 Taoki scene::IAnimatedMeshSceneNode *parent_mesh = m_attachment_parent->getAnimatedMeshSceneNode(); ---- what I use
16:14 thexyz no idea
16:15 Taoki ok
16:16 Taoki If anyoene else here is good with the code, any feedback would be appreciated
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17:24 PilzAdam wheres the 2? https://github.com/PilzAdam/minetest/b​lob/master/builtin/serialize.lua#L196
17:26 celeron55 2 is overrated
17:26 PilzAdam okay
17:26 Kray 8D
17:26 PilzAdam then set #prime = #prime-1
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19:15 Taoki celeron55: Hello. I made some progress on the client attachment code today thanks to thexyz. I still have some problems I can't understand however. Do you have some time to help me debug it and feel like it?
19:18 Taoki Unfortunately there are few people who know the code enough to help, most devs are specialized with lua. It's hard to get help on what I don't understand
19:36 toabi Two issues remain to build minetest with cmake+xcode on a mac… https://github.com/toabi/minetest/commit/​50ece0a18899d64f31e68845892eef3c5aed7a94
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