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IRC log for #minetest-delta, 2012-10-23

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All times shown according to UTC.

Time Nick Message
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17:38 Taoki New progress on mesh players: http://minetest.net/forum/vi​ewtopic.php?pid=48742#p48742
17:40 Taoki For anyone interested to see the code changes without switching the GIT: https://github.com/MirceaKit​sune/minetest/compare/models
17:40 Taoki BBL
18:22 celeron55 I request every developer-ish person to fill this long-looking but actually short thingy: http://c55.me/temp/mt_dev_survey/
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20:01 Taoki celeron55: I will fill iy, even if I'm not a good dev to be trusted with merge access. Not sure if it matters then but I dev-ish so yeah
20:02 Taoki That's a good idea anyway, thanks for making it
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23:23 Taoki I've been looking for 2 hours for this, so I have to ask: How on earth are files read from their mods folder / file cache? eg: How are textures read from .../minetest/games/minetest_​game/mods/default/textures, or sounds from /sounds there?
23:24 Taoki I cannot find exen the slightest hint in the code for hours on how that's done
23:24 Taoki *even
23:25 Taoki Only part I could find is porting::path_share + DIR_DELIM which points to the base folder. Past that point there's no way to reach your mods folder. Normally files are cached and read from there, not no use... I tried simply writing the path and that doesn't change anything
23:25 Taoki Can someone please clarify this? I need to make files readable by filename from the cache
23:30 Taoki No one seems to know either... it's like the code was written by aliens beyond our understanding

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