Time Nick Message 00:27 MiJyn bye 03:52 * mrtux is away: sleeping 05:58 celeron55 thexyz: from your (russian) standpoint, how does this look?: https://github.com/matttpt/minetest/commit/3441b8d51a7136736e9f277806f4647ad6c56f70 05:59 celeron55 i'd think more like a blacklist of characters would work better for now 06:00 celeron55 (also in any case i'd add space to the list) 06:00 Calinou special chars in file names aren't good practice 06:00 Calinou adding spaces will probably bitch out with some mods, no? 06:00 celeron55 why not? it's not like people in different countries didn't use their native characters in file names 06:01 Calinou maybe just blacklist /, \, ", ' and ~ for now 06:01 celeron55 modern OSes should take that just fine 06:01 Calinou it's not like people still use DOS today :p 06:03 celeron55 (the fact that i still haven't put in the better font stuff makes this somewhat irrelevant at the current moment, but i want to use it some day) 08:30 thexyz in modern filesystems/operating systems the only disallowed characters for file names are "/" and "\0" afaik 08:34 thexyz also from my "(russian) standpoint" it seems to be impossible to enter russian characters as world name because minetest doesn't support them 12:04 celeron55 crap, i need bookwar 12:04 celeron55 the minetest.net domain is going to explire in months 12:04 celeron55 expire* 12:22 celeron55 thexyz: fix your inventorylist crafting width code; i already pulled it in but apparently it doesn't even work 12:23 celeron55 and i have other things to do and PilzAdam is scared of C++ 12:30 PilzAdam celeron55, thexyz, i am stupid: ive forgott to resize the list: player:get_inventory():set_size("craft", 4) 12:33 celeron55 umm... that shouldn't matter 12:33 celeron55 ...or does it 12:34 celeron55 s/does/should/ 12:34 PilzAdam its somehow strange but it makes sense 12:36 celeron55 it shouldn't matter but well, if it works with a proper size, then i don't care; it's good enough for now 12:36 celeron55 thexyz: maybe you have some kind of an idea? 14:22 thexyz well, for me it does even work without setting actual crafting grid size 14:22 thexyz because by default it's 9 which is enough for 2x2 crafting grid 14:22 thexyz so i guess PilzAdam've done something wrong 14:23 thexyz celeron55: what kind of an idea do you need? 14:23 PilzAdam thexyz, http://pastebin.com/9KcXFxzq without set_size it doesnt work 14:24 thexyz PilzAdam: have you created new world? 14:24 PilzAdam i cant remember... 14:25 thexyz because MAYBE you already did set_size (in previous "inventory" mod version) 14:25 PilzAdam not realy 14:26 thexyz tested that again, works even without set_size 14:27 PilzAdam hmmm.... 15:12 celeron55 well that is odd 15:12 celeron55 let's just leave it at this and take a new look if somebody else stumbles into it 16:15 * mrtux is away: going somewhere 16:21 celeron55 mrtux: away messages are disallowed 20:39 * mrtux is back (gone 04:24:03) 20:39 mrtux oh sorry celeron55 20:42 mrtux celeron55, i was told that apples don't generate in trees in Minetest 0.4.2-rc1, is that true? 20:42 celeron55 not initially; they sometimes do in trees planted by the player 20:44 mrtux ok 20:45 mrtux also i made xchat no longer say i'm away, etc 22:19 LunaVorax evening 23:31 Mikeonline hi 23:35 Mikeonline someone compiled minetest on centos? 23:37 VanessaE dunno, ubuntu here. 23:38 Mikeonline hm hm or a precompiled executable? 23:40 Mikeonline findpacke error for jthread and sqlite3 path. i think it should be set.. let me look.. 23:42 Mikeonline is there an easy way to set the path manual? 23:49 Mikeonline where is sqlite3.dir set?