Time Nick Message 00:42 VanessaE there. 16:33 art_ hi 16:34 Calinou hi :) 16:34 Calinou if you have a question, ask it 16:40 art_ i'm little bite confused with cmake is there a way to put this git repository in some IDE editor ? 16:49 art_ i know its dumb question but .. i newer work before with cmake files, and i don't want to change files organisation, so simply could somebody recomend me some IDE for linux 16:50 thexyz vim 16:50 thexyz not ide, though 16:50 art_ hehe great joke 16:50 art_ ;] 16:50 thexyz not joke 16:51 thexyz why do you need ide? 16:52 art_ hmy .. i think its help a little with hendling multiple files .. 16:52 Anchakor most ide's have integrated commandline or you can set the build commands 16:55 art_ so if i understood correctly i should use any text editor (like vim) and cmake or .. ide and own parametrs of build's ? 16:56 thexyz you only need to once execute cmake 16:56 thexyz then you may just use "make" 16:57 art_ even after file changes ? 16:57 thexyz yes 16:57 art_ o0 16:57 thexyz cmake only generates proper makefile, afaik 16:59 art_ i newer thought how the building process work... 17:00 art_ it was just working ;] i think i have to read something about it 17:00 art_ thx for help .. 17:00 thexyz np 17:03 art_ see you and thx again i'm going back to fun stuff ;D (reading source minetest) 17:22 Calinou lolvim 17:22 Calinou nano FTW 17:28 art_ how about debuger ? and "break in line..." there are still possible ? 17:28 Calinou WTF is a break in line, huh? 17:29 Calinou is that debugging-related? 17:30 Anchakor yes it is 17:30 Anchakor art_: you can use gdb ofc 17:30 Anchakor or any other debugger 17:31 art_ i see.. long way to go before i'll be able to run this project >.< 17:32 art_ i think i will start form reading how cmake is working 17:36 * Calinou bets art_ uses hrashlinux 17:36 Calinou harsh* 17:36 Calinou 1000 XonoCoins. 17:38 art_ ;) 21:09 cy1 What is uh... TOCLIENT_BLOCKDATA for? 21:10 cy1 I took a look and all it's doing is repeatedly sending positions near [-64,64] on the XZ plane and near [-1,1] on the Y axis. 21:11 cy1 let me grab a couple... 21:13 cy1 (63,0,67) (64,0,66) 21:13 cy1 (64,-1,67) 21:13 cy1 it's actually right around (64,0,64), and not actually... where my character is on the map. 21:14 cy1 which is (1007.52,9.5,991.558) incidentally. 21:15 cy1 It looks like the server's just constantly sending pointless updates of one block, which isn't even active. Or dug for that matter. 21:19 cy1 Ignoring block data makes no blocks render though! 21:19 cy1 So I'm just confused... 22:37 cy1 oh, wait... 22:39 cy1 The coordinates are in sectors, not mapblocks! 22:40 cy1 so 64th sector = 64*16 = 1024th mapblock